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Better Late Than Never

Posted by
December 18th, 2010 1:00 pm

I woke up late, around 11, and got immediatly the compo theme on my smartphone. From this point, it took me 8 full hours to come with an idea that was:

1. interesting (for me and I suppose for you all)
2. achievable in time – even with being late
3. can be easily extended later, even with the compo limiting the time to write the gameplay mecanics, meaning that it’s “simple” and “generic”

I was also not technically well prepared, tired of a hard working week, and got my desktop not booting anymore. And a bit disapointed by the “really too generic” theme that is “Discovery”. Nevermind, that will not kill my motivation!

Now I passed a bit more than an hour to note my idea that got my mind blowing (like my avatar). Here is the game design document:

And here is a “screenshot” :

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