Game design plan:Espial
You play the role of Espial, a blob of a newly discovered element who escapes containment. He then explores the world. The game will be in 2D, but it will be possible to switch point of view and move in 3D anyways.
You will control the blob by clicking on the map, and he will follow your points.
There will be a story mode, a randomly generated world and a world editor.
Some objects will be possible to interact with.
Here is the first model of the player.
This is a little ambitious, but I’d rather aim high and make sacrifices than aim low and miss out on stuff.
