<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Design Ideas + a First Screenshot</title>
	<atom:link href="http://www.ludumdare.com/compo/2010/12/17/design-ideas-an-first-screenshot/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2010/12/17/design-ideas-an-first-screenshot/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Sat, 25 May 2013 14:30:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: True Valhalla</title>
		<link>http://www.ludumdare.com/compo/2010/12/17/design-ideas-an-first-screenshot/comment-page-1/#comment-18368</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Sat, 18 Dec 2010 03:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=32082#comment-18368</guid>
		<description><![CDATA[Yeah, I&#039;m planning to go pretty abstract with my graphics too, a kind of neon style. Mostly, to make up for my lack of actual art skills ;D

Graphically, I&#039;m thinking DefCon style, maybe even some gameplay elements from it too. Trying to work in Discovery as much as possible; I like the idea of discovery to &quot;win&quot; a game, so the more a player discovers (vs. bots) the stronger his empire is.

Good luck =)]]></description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m planning to go pretty abstract with my graphics too, a kind of neon style. Mostly, to make up for my lack of actual art skills ;D</p>
<p>Graphically, I&#8217;m thinking DefCon style, maybe even some gameplay elements from it too. Trying to work in Discovery as much as possible; I like the idea of discovery to &#8220;win&#8221; a game, so the more a player discovers (vs. bots) the stronger his empire is.</p>
<p>Good luck =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sparky</title>
		<link>http://www.ludumdare.com/compo/2010/12/17/design-ideas-an-first-screenshot/comment-page-1/#comment-18359</link>
		<dc:creator>Sparky</dc:creator>
		<pubDate>Sat, 18 Dec 2010 02:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=32082#comment-18359</guid>
		<description><![CDATA[Oh neat, I look forward to seeing what you come up with.

I think I&#039;m going to keep the visuals pretty abstract, so the boats probably won&#039;t look much like boats.]]></description>
		<content:encoded><![CDATA[<p>Oh neat, I look forward to seeing what you come up with.</p>
<p>I think I&#8217;m going to keep the visuals pretty abstract, so the boats probably won&#8217;t look much like boats.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: True Valhalla</title>
		<link>http://www.ludumdare.com/compo/2010/12/17/design-ideas-an-first-screenshot/comment-page-1/#comment-18357</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Sat, 18 Dec 2010 02:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=32082#comment-18357</guid>
		<description><![CDATA[I was thinking something similar, but I wanted to avoid any references to sailing or boats.]]></description>
		<content:encoded><![CDATA[<p>I was thinking something similar, but I wanted to avoid any references to sailing or boats.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
