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	<title>Comments on: Oh God What Am I Doing?</title>
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	<link>http://www.ludumdare.com/compo/2010/12/15/oh-god-what-am-i-doing/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Raspadsistema</title>
		<link>http://www.ludumdare.com/compo/2010/12/15/oh-god-what-am-i-doing/comment-page-1/#comment-18056</link>
		<dc:creator>Raspadsistema</dc:creator>
		<pubDate>Wed, 15 Dec 2010 23:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=30414#comment-18056</guid>
		<description><![CDATA[Go AS2!]]></description>
		<content:encoded><![CDATA[<p>Go AS2!</p>
]]></content:encoded>
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		<title>By: MrDude</title>
		<link>http://www.ludumdare.com/compo/2010/12/15/oh-god-what-am-i-doing/comment-page-1/#comment-18022</link>
		<dc:creator>MrDude</dc:creator>
		<pubDate>Wed, 15 Dec 2010 20:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=30414#comment-18022</guid>
		<description><![CDATA[Ah, that makes sense.

Personally, I actually like using LD as a &quot;crash course&quot; in a new tool or language. (Example: My first undertaking in AS3 was my entry in LD18, and my first non-classroom C++ project was my LD16 entry)

To each his own, though. :)]]></description>
		<content:encoded><![CDATA[<p>Ah, that makes sense.</p>
<p>Personally, I actually like using LD as a &#8220;crash course&#8221; in a new tool or language. (Example: My first undertaking in AS3 was my entry in LD18, and my first non-classroom C++ project was my LD16 entry)</p>
<p>To each his own, though. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Rolith</title>
		<link>http://www.ludumdare.com/compo/2010/12/15/oh-god-what-am-i-doing/comment-page-1/#comment-18015</link>
		<dc:creator>Rolith</dc:creator>
		<pubDate>Wed, 15 Dec 2010 20:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=30414#comment-18015</guid>
		<description><![CDATA[It&#039;s what I use day to day in my work -- maintaining/content creating a 3+ year old flash RPG.  It also works better for me for rapid prototyping.  I am transitioning to AS3, but while I&#039;m still more comfortable with AS2 it makes sense to me to use it as my prototyping base.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s what I use day to day in my work &#8212; maintaining/content creating a 3+ year old flash RPG.  It also works better for me for rapid prototyping.  I am transitioning to AS3, but while I&#8217;m still more comfortable with AS2 it makes sense to me to use it as my prototyping base.</p>
]]></content:encoded>
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	<item>
		<title>By: MrDude</title>
		<link>http://www.ludumdare.com/compo/2010/12/15/oh-god-what-am-i-doing/comment-page-1/#comment-18011</link>
		<dc:creator>MrDude</dc:creator>
		<pubDate>Wed, 15 Dec 2010 19:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=30414#comment-18011</guid>
		<description><![CDATA[Good luck!

Any particular reason you&#039;re using AS2 and not AS3? Just kind of curious about that. :)]]></description>
		<content:encoded><![CDATA[<p>Good luck!</p>
<p>Any particular reason you&#8217;re using AS2 and not AS3? Just kind of curious about that. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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