<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: MiniLD #22 &#8211; Nov 26-28</title>
	<atom:link href="http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Sun, 19 May 2013 00:11:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Game Jams Aplenty</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17714</link>
		<dc:creator>Game Jams Aplenty</dc:creator>
		<pubDate>Sat, 04 Dec 2010 00:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17714</guid>
		<description><![CDATA[[...] Dare MiniLD 22 – Nov. 26-28http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/Mini-LDs are the monthly Ludum Dare game jams. Informal and small. This month&#8217;s theme is [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dare MiniLD 22 – Nov. 26-28http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/Mini-LDs are the monthly Ludum Dare game jams. Informal and small. This month&#8217;s theme is [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Jams Aplenty &#124; Indie Game Developer Breakdance McFunkypants</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17697</link>
		<dc:creator>Game Jams Aplenty &#124; Indie Game Developer Breakdance McFunkypants</dc:creator>
		<pubDate>Wed, 01 Dec 2010 21:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17697</guid>
		<description><![CDATA[[...] Dare MiniLD 22 – Nov. 26-28  http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/ Mini-LDs are the monthly Ludum Dare game jams. Informal and small. This month&#8217;s theme is [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dare MiniLD 22 – Nov. 26-28  <a href="http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/" rel="nofollow">http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/</a> Mini-LDs are the monthly Ludum Dare game jams. Informal and small. This month&#8217;s theme is [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony LaMantia</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17670</link>
		<dc:creator>Anthony LaMantia</dc:creator>
		<pubDate>Sat, 27 Nov 2010 21:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17670</guid>
		<description><![CDATA[Chicago anyone?]]></description>
		<content:encoded><![CDATA[<p>Chicago anyone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raspadsistema</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17661</link>
		<dc:creator>Raspadsistema</dc:creator>
		<pubDate>Sat, 27 Nov 2010 10:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17661</guid>
		<description><![CDATA[I&#039;m joining this one I think. There are two possibilities, my one and only old mini-ld entry or an old game I started year ago and never finished.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m joining this one I think. There are two possibilities, my one and only old mini-ld entry or an old game I started year ago and never finished.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: erik</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17652</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sat, 27 Nov 2010 03:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17652</guid>
		<description><![CDATA[Fixed, thanks.]]></description>
		<content:encoded><![CDATA[<p>Fixed, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Breakdance McFunkypants</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17651</link>
		<dc:creator>Breakdance McFunkypants</dc:creator>
		<pubDate>Sat, 27 Nov 2010 00:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17651</guid>
		<description><![CDATA[404 error in the view all submissions link.  Here&#039;s the correct one:
&lt;a href=&#039;http://www.ludumdare.com/compo/minild-22/?action=preview&#039; rel=&quot;nofollow&quot;&gt;http://www.ludumdare.com/compo/minild-22/?action=preview&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>404 error in the view all submissions link.  Here&#8217;s the correct one:<br />
<a href='http://www.ludumdare.com/compo/minild-22/?action=preview' rel="nofollow">http://www.ludumdare.com/compo/minild-22/?action=preview</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dezzles</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17636</link>
		<dc:creator>Dezzles</dc:creator>
		<pubDate>Wed, 24 Nov 2010 00:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17636</guid>
		<description><![CDATA[The only thing I can really think of to work on is my LD18 project but I&#039;m not sure I&#039;d want to be working on that one]]></description>
		<content:encoded><![CDATA[<p>The only thing I can really think of to work on is my LD18 project but I&#8217;m not sure I&#8217;d want to be working on that one</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurama_Youko</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17634</link>
		<dc:creator>Kurama_Youko</dc:creator>
		<pubDate>Tue, 23 Nov 2010 11:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17634</guid>
		<description><![CDATA[I&#039;ll try to finish my horizontal shot&#039;em up I&#039;ve started for the October challenge: http://www.inf.ufrgs.br/~rcpinto/skywarriors/Main.swf (move with mouse, shot with left button, change weapon with scroll)
I worked on it just a few hours and suddenly I got a lot of other things to do =/
The basic idea here is a relaxing game where you can play only with the mouse, and can buy new weapons between stages... It&#039;s intended to be added to Kongregate someday.
Also, I&#039;m using FlashPunk for the first time. Pretty awesome =)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll try to finish my horizontal shot&#8217;em up I&#8217;ve started for the October challenge: <a href="http://www.inf.ufrgs.br/~rcpinto/skywarriors/Main.swf" rel="nofollow">http://www.inf.ufrgs.br/~rcpinto/skywarriors/Main.swf</a> (move with mouse, shot with left button, change weapon with scroll)<br />
I worked on it just a few hours and suddenly I got a lot of other things to do =/<br />
The basic idea here is a relaxing game where you can play only with the mouse, and can buy new weapons between stages&#8230; It&#8217;s intended to be added to Kongregate someday.<br />
Also, I&#8217;m using FlashPunk for the first time. Pretty awesome =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The State Of Mac Gaming: A Follow-Up &#171; One-Eyed Monsters</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17614</link>
		<dc:creator>The State Of Mac Gaming: A Follow-Up &#171; One-Eyed Monsters</dc:creator>
		<pubDate>Sun, 21 Nov 2010 04:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17614</guid>
		<description><![CDATA[[...] screenshots, videos, and maybe early prototypes over the next few months. There&#8217;s also a Mini Ludum Dare this coming weekend, so I intend to make something small unassisted next weekend. Outside chance of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] screenshots, videos, and maybe early prototypes over the next few months. There&#8217;s also a Mini Ludum Dare this coming weekend, so I intend to make something small unassisted next weekend. Outside chance of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Terry</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17612</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Sat, 20 Nov 2010 21:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17612</guid>
		<description><![CDATA[Interesting! I have no shortage of unfinished LD games I could return to. Will give this a shot :)]]></description>
		<content:encoded><![CDATA[<p>Interesting! I have no shortage of unfinished LD games I could return to. Will give this a shot <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MrDude</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17602</link>
		<dc:creator>MrDude</dc:creator>
		<pubDate>Wed, 17 Nov 2010 02:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17602</guid>
		<description><![CDATA[I&#039;ve got loads of these kinds of projects! And it fits well for me, as I&#039;ve been on a &quot;Make games I&#039;ve wanted to make for a long time&quot; kick lately.

I&#039;ve got it narrowed down to a few different old projects.

Likely to start early, to be honest.

At any rate, I&#039;ll have closure on something. Yes! Yes! Yes! Go! Go! Go!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve got loads of these kinds of projects! And it fits well for me, as I&#8217;ve been on a &#8220;Make games I&#8217;ve wanted to make for a long time&#8221; kick lately.</p>
<p>I&#8217;ve got it narrowed down to a few different old projects.</p>
<p>Likely to start early, to be honest.</p>
<p>At any rate, I&#8217;ll have closure on something. Yes! Yes! Yes! Go! Go! Go!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Olofson</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17601</link>
		<dc:creator>Olofson</dc:creator>
		<pubDate>Tue, 16 Nov 2010 22:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17601</guid>
		<description><![CDATA[Hmm... Or maybe I should just add sound, a level editor and some more enemies to Fixed Rate Pig?

http://olofson.net/mixed.html

(Or I just keep working on Kobo II. Then again, getting a break, and releasing something fun are both good things. Decisions, decisions... :-D)]]></description>
		<content:encoded><![CDATA[<p>Hmm&#8230; Or maybe I should just add sound, a level editor and some more enemies to Fixed Rate Pig?</p>
<p><a href="http://olofson.net/mixed.html" rel="nofollow">http://olofson.net/mixed.html</a></p>
<p>(Or I just keep working on Kobo II. Then again, getting a break, and releasing something fun are both good things. Decisions, decisions&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wiering</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17599</link>
		<dc:creator>Wiering</dc:creator>
		<pubDate>Tue, 16 Nov 2010 14:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17599</guid>
		<description><![CDATA[Great idea!!! I just don&#039;t know which one of my unfinished LD entries to choose...]]></description>
		<content:encoded><![CDATA[<p>Great idea!!! I just don&#8217;t know which one of my unfinished LD entries to choose&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 7Soul</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17598</link>
		<dc:creator>7Soul</dc:creator>
		<pubDate>Tue, 16 Nov 2010 02:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17598</guid>
		<description><![CDATA[I have a small game I made for a christmas contest 2 years ago, its actually finished, but its too simple and has some gameplay problems (game diffculty increases too fast, bosses have a ton of health, enemy projectiles are too hard to see, etc) and I could add online highscores and maybe some other features]]></description>
		<content:encoded><![CDATA[<p>I have a small game I made for a christmas contest 2 years ago, its actually finished, but its too simple and has some gameplay problems (game diffculty increases too fast, bosses have a ton of health, enemy projectiles are too hard to see, etc) and I could add online highscores and maybe some other features</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Olofson</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17596</link>
		<dc:creator>Olofson</dc:creator>
		<pubDate>Mon, 15 Nov 2010 02:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17596</guid>
		<description><![CDATA[Those were the days...! :-D

Being a former Amiga coder, VGA Mode-X (triple buffered, hardware scrolling) was the only acceptable option. ;-) Not only that; the university had a lot of PCs with some strange VGA cards that just wouldn&#039;t accept a screenfull of pixels per frame no matter what - but thanks to the hardware scrolling, I got a rock solid 60 fps on those too.

These days, brute force and 3D acceleration is the only way to go - and not even that is anywhere near reliable... :-/ Oh well. It is nice when it works, though; blending effects at minimal cost and all. :-)]]></description>
		<content:encoded><![CDATA[<p>Those were the days&#8230;! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>Being a former Amiga coder, VGA Mode-X (triple buffered, hardware scrolling) was the only acceptable option. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Not only that; the university had a lot of PCs with some strange VGA cards that just wouldn&#8217;t accept a screenfull of pixels per frame no matter what &#8211; but thanks to the hardware scrolling, I got a rock solid 60 fps on those too.</p>
<p>These days, brute force and 3D acceleration is the only way to go &#8211; and not even that is anywhere near reliable&#8230; :-/ Oh well. It is nice when it works, though; blending effects at minimal cost and all. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jovoc</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17595</link>
		<dc:creator>jovoc</dc:creator>
		<pubDate>Mon, 15 Nov 2010 02:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17595</guid>
		<description><![CDATA[wow Mode-X ... that takes me back.]]></description>
		<content:encoded><![CDATA[<p>wow Mode-X &#8230; that takes me back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Praetor</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17594</link>
		<dc:creator>Praetor</dc:creator>
		<pubDate>Sun, 14 Nov 2010 06:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17594</guid>
		<description><![CDATA[ooooh... that sounds awesome! And I&#039;d have a perfect game to use... Unfortunately I&#039;ll be home for thanksgiving weekend, and away from my desktop... I do have an old Dell machine at home though, maybe that&#039;d work if I can get all my tools/dependencies installed on it...]]></description>
		<content:encoded><![CDATA[<p>ooooh&#8230; that sounds awesome! And I&#8217;d have a perfect game to use&#8230; Unfortunately I&#8217;ll be home for thanksgiving weekend, and away from my desktop&#8230; I do have an old Dell machine at home though, maybe that&#8217;d work if I can get all my tools/dependencies installed on it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Olofson</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17592</link>
		<dc:creator>Olofson</dc:creator>
		<pubDate>Sat, 13 Nov 2010 14:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17592</guid>
		<description><![CDATA[For many years, I&#039;ve been meaning to bring my old DOS Mode-X sidescroller Project Spitfire back to life in the form of an SDL port - but I just never get around to it.

http://www.olofson.net/spitfire/

Not be the most exciting game out there, but it might make a nice SDL programming example, sort of combining Fixed Rate Pig and Parallax and adding sound. Throw in a basic level editor, and people might have some fun with it.]]></description>
		<content:encoded><![CDATA[<p>For many years, I&#8217;ve been meaning to bring my old DOS Mode-X sidescroller Project Spitfire back to life in the form of an SDL port &#8211; but I just never get around to it.</p>
<p><a href="http://www.olofson.net/spitfire/" rel="nofollow">http://www.olofson.net/spitfire/</a></p>
<p>Not be the most exciting game out there, but it might make a nice SDL programming example, sort of combining Fixed Rate Pig and Parallax and adding sound. Throw in a basic level editor, and people might have some fun with it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Folis</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17591</link>
		<dc:creator>Folis</dc:creator>
		<pubDate>Sat, 13 Nov 2010 12:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17591</guid>
		<description><![CDATA[Nice Idea... gotta look if I have my old LD #18 project somewhere on my PC..]]></description>
		<content:encoded><![CDATA[<p>Nice Idea&#8230; gotta look if I have my old LD #18 project somewhere on my PC..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: erik</title>
		<link>http://www.ludumdare.com/compo/2010/11/12/minild-22-nov-26-28/comment-page-1/#comment-17590</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sat, 13 Nov 2010 05:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28727#comment-17590</guid>
		<description><![CDATA[Any project is ok really.  If you aren&#039;t using an LD game, that&#039;s fine.  It&#039;s all about revisiting something you always wanted to put more work into.]]></description>
		<content:encoded><![CDATA[<p>Any project is ok really.  If you aren&#8217;t using an LD game, that&#8217;s fine.  It&#8217;s all about revisiting something you always wanted to put more work into.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
