So wow, what a month! Thanks to everyone that stepped up to my crazy challenge. The list of 24 finished games can be seen here, many of which have already made their first sale!! Awesome! You rock, all of you!
Now (like me), if you poorly scheduled your time and scope, or just had too many things come up, I hope you still made the most of it. Despite not finishing, I have a working (though crude) level editor, and a well thought out plan for what comes next. I’m sure many of you are even further along than that. Perhaps you decided to hold the game back due to quality concerns?
For all of you, I’ve opened up a participants list.
Everyone that didn’t finish their game, please go and add an entry to the Incomplete Games list. Talk about the game, add pictures, and links to any postmortem or further development places (your blog, a website, etc). I’m sure many of us are thinking about personally extending this in to a “November” or “December” challenge. Here’s a great chance to say “I was here, and now I’m there”.
Plus, I’m sure we all want to know how many people actually attempted it.
And when you do finish, let us know! As always, the blog is open to everyone to keep us informed of the latest news on the games you made. Don’t be shy! If you win the IGF or get a slot at PAX, SOWN, or any other gaming exhibit, we’d love to hear about it! Heck, we want to brag about it too.
Will this become an annual event?
Lets put it this way: We know a good idea when we see one.
Coming up this month is MiniLD #22. Stay tuned for details on that.
Finally, if you’re planning to attend the Game Developers Conference in San Fransisco next year (Feb-March), or simply are a resident, stay tuned! We’ll be posting the details on our 2011 Ludum Dare meetup soon! Phil and I will be there, and many other awesome people.
Again, thanks everyone for making this special October event such a success.