I didn’t want to tackle a brand-new game this month, so I decided to make a sequel for my Mini-LD game, Summit. I’ve been working on it pretty consistently this month, but hadn’t gotten around to posting anything about it.
Summit accomplished its goal: to make the player experience the fear of falling. But that was a stressful and often frustrating experience, so the game didn’t have much widespread appeal. With the sequel, I’m using the same engine to create an entirely different game. It’s something of a mix between Shadow of the Colossus and the Robot Wants series, having an emphasis on exploring, with a series of unique powerups allowing for further progression.
The game features a variety of regions, each with a unique atmosphere, level design and characters to interact with.
It is in its final stages of development now, and I’m working to finish up the artwork and details by the end of the month!