[ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
This entry was posted
on Tuesday, October 19th, 2010 at 10:26 pm and is filed under October Challenge 2010.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
Coming along great.
I have a fun idea: allow players to change the barrier and control modes DURING PLAY! Or, after each level, have it randomize. For example I first tried playing on 1,1,1 and it was really dull, as expected. But I kept playing, assuming it would add new gameplay elements in subsequent levels. Perhaps you could increment one of the modes after each successful level.
Keep up the great work!
Thanks. I hadn’t really intended to leave the game the way it is now. This was the bulk of the initial gameplay. Choosing each mode was a method of trying different configurations. I’m still deciding how to structure it now. I may combine some modes. My latest idea concerns using all the control modes with every combination of the barrier modes… — 32 “games”… where each playfield mode is on a different level, but I haven’t decided that yet for sure.
You must be logged in to post a comment.
Ludum Dare is proudly powered by
and Comments (RSS).
All posts, images, and comments are owned by their creators.