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	<title>Comments on: BallZOut</title>
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	<link>http://www.ludumdare.com/compo/2010/10/19/ballzout/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: alexcurylo</title>
		<link>http://www.ludumdare.com/compo/2010/10/19/ballzout/comment-page-1/#comment-17502</link>
		<dc:creator>alexcurylo</dc:creator>
		<pubDate>Thu, 21 Oct 2010 01:43:52 +0000</pubDate>
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		<description><![CDATA[Thanks for the kind words! Yes, there really is a big difference between a craftsman&#039;s satisfaction at doing a job well, which we aim at whenever we take on a contract, and the feeling of actually owning the whole product ... no matter how abbreviated it is from what we&#039;d *like* to produce! So yes, we thoroughly recommend you give it a shot, dubious investment though any rational evaluation would consider it :) And good luck with that next milestone!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the kind words! Yes, there really is a big difference between a craftsman&#8217;s satisfaction at doing a job well, which we aim at whenever we take on a contract, and the feeling of actually owning the whole product &#8230; no matter how abbreviated it is from what we&#8217;d *like* to produce! So yes, we thoroughly recommend you give it a shot, dubious investment though any rational evaluation would consider it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And good luck with that next milestone!</p>
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		<title>By: Breakdance McFunkypants</title>
		<link>http://www.ludumdare.com/compo/2010/10/19/ballzout/comment-page-1/#comment-17496</link>
		<dc:creator>Breakdance McFunkypants</dc:creator>
		<pubDate>Wed, 20 Oct 2010 18:02:38 +0000</pubDate>
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		<description><![CDATA[BallZout looks fantastic - you really nailed the graphics given limited resources.  I am in the same position as you - contract work all the time and no time to do more ego-fulfilling own-game projects.  Following the orders of people not familiar with the games industry for 10 years has been a similar experience for me - it pays the bills but doesn&#039;t offer the same personal gratification.  And just like you, the lost income from working on indie projects means my game will have to sell a heckavalot to compete with the alternative which is doing better paid contract work.  You&#039;ve inspired me to give the challenge a go... I just need to finish this next client milestone first... =(]]></description>
		<content:encoded><![CDATA[<p>BallZout looks fantastic &#8211; you really nailed the graphics given limited resources.  I am in the same position as you &#8211; contract work all the time and no time to do more ego-fulfilling own-game projects.  Following the orders of people not familiar with the games industry for 10 years has been a similar experience for me &#8211; it pays the bills but doesn&#8217;t offer the same personal gratification.  And just like you, the lost income from working on indie projects means my game will have to sell a heckavalot to compete with the alternative which is doing better paid contract work.  You&#8217;ve inspired me to give the challenge a go&#8230; I just need to finish this next client milestone first&#8230; =(</p>
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