So, I’ve been working on a Flash version of my LD11 game, Tiny Hawk.
At first I was planning on making a super fancy version, possibly with 3D graphics and overall a very different focus from the original. The original was really just a single-switch platformer where you got some score bonuses by chaining tricks together. I was thinking about making it more about the tricks instead. While planning this though, I realized it would have been a lot of work and I didn’t have a clear vision of the final product, so I decided to just port the original game to Flash instead.
Now, somewhere along the way I decided the original game wasn’t quite good enough, so I started changing things. I made the levels smaller. This enabled me to not have to put so much filler into the levels. Some of the original levels were half empty anyhow. With this smaller size, I can fill the level most of the time without repeating myself a lot. Another major thing I changed is I added momentum. This means that if the player avoids various things that slow him down, he can get through the levels much faster, and reach places unreachable at low speeds. Speed, of course is the new name of the game. Instead of a score, the player is timed on how fast he can beat the levels.
Well, that’s it for now. Just wanted to share some of my progress here also. I’m talking about the project more regularly on IRC though, also posting links to development builds. I won’t post those here since I’m trying to keep it under wraps until I get it sponsored.
Tags: tiny hawk