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Witchification after 1 week

Posted by (twitter: @S0phieH)
October 8th, 2010 12:07 pm

witchyscreenSo, here’s what it does/you can do:

  • Procedurally generated dungeons
  • Enemies with some AI and pathfinding
  • Item collecting, storing, using, dropping and crafting
  • save and load (not all data saved right now)
  • Chests with items
  • If you are killed, you lose your items, and must return to get them back

Kill enemies till you find the keyspell, that lets you get to the next level, and so on. also the only useful item you can get from crafting is a rare goop (combine goop and a keyspell) otherwise you get… something else :P

> this sentence is totally a link to the latest playable build <

hyperspaceArsenal

This image included because I thought it was funny, so there :P

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4 Responses to “Witchification after 1 week”

  1. MrPhil says:

    Interesting, you’ll get bonus point for theme related release timing.

  2. dertom says:

    Do you have a library of your own for pathfinding or did u reuse one?

    • I used my own, wouldn’t really call it a library though, it’s just the one script =p
      wasn’t even working too well to start with, was originally supposed to be for a point-and-click style adventure game lol.

      anyhoo, it acts a real dumbass over long distances, but because it only kicks in when the player is close enough it behaves pretty well here :)

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