I’m in a weird mood today, so I decided to put forth a challenge to members of our #ludumdare IRC channel. Feel free to join us. The challenge is simple:
Make a game — take it to market — sell 1 copy (or license it, or earn $1 in ad rev)
Many of you have done the first part, but let’s go all the way this time. The simplest definition of a professional game developer is someone that has made money developing games. So lets create-us some new “professionals” and get some games out!
Think of this as a race (or a Nanowrimo for games+business). Have something new for sale and in a store by the end of October. And if you can sell a copy (or sign a licensing deal, or earn $1 in ad revenue), you win.
October ends 1397 days, 16 hours, 5 minutes, 39 seconds ago
NOTE: Start anytime! The clock is ticking! If you’re blogging here, use the “PC #01” Category. I’ll give it a better name later. Come October, the Challenge takes over Ludumdare.com.
Take a compo game and polish it up, something you’re working on now, or start something new. Bottom line, finally make good on that goal to start selling games. Lets do this!
Discuss in the comments, or hit the jump for some store and market suggestions.
There’s no restriction where or how you should to sell it, but App Stores are pretty popular streamlined ways to sell games today. There’s often some paperwork that needs to be filled out and mailed before you can sell, so I strongly suggest you do that ASAP.
- Apple iOS [iPhone, iPod touch, iPad] (Obj C, C/C++, OpenGL ES) – $99 year fee
- Google Android (Java, C/C++, OpenGL ES) – $25 one-time fee
- Palm WebOS (C/C++, SDL and OpenGL ES, or HTML 5) – Free (Paypal payout)
Flash and Web
- Flash Game License (Licensors Marketplace) – Free (FGL takes a 10% cut)
- Xbox Live Indie Games – $99 year fee
Some marketplaces require you to pitch and get your game approved before it hits the market. Those are included below.
For completion, a list of general indie game contests with money prizes.
Perhaps you’d rather sell direct from your website? Here are some tools for that.
If you have anything to add, post them in the comments.