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    Doooors: a post-compo version of my game

    Posted by
    September 3rd, 2010 5:31 am

    So yeah, I finished a post-compo version of my jam thing. I’m quite happy with it, but beware, it’s really REALLY hard.



    == CONTROLS == (These are explained in-game, too)
    Arrow keys = move
    S = jump and confirm
    D = pick up and throw
    D + Down = put down
    D + up = throw upwards
    R = restart
    Esc = Quit
    Note that the speed of thrown objects changes depending on your own momentum while throwing. That is, throwing stuff while walking makes them fly farther.

    3 Responses to “Doooors: a post-compo version of my game”

    1. Danik says:

      Ingenious level design. :)

    2. snowyowl says:

      Any hints for level 6? :)

    3. snowyowl says:

      Also, bug report: doors can get crushed by those metal things that open when you press a button (I would like to call those metal things that open when you press a button doors, but that name is taken). If you then go through the corresponding door, you don’t come out.

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