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Archive for August, 2010

Enemy chickens

Posted by (twitter: @Sosowski)
Sunday, August 22nd, 2010 8:42 am

I still need to work out some basic AI. Yet, I think this AI might be good as well.


CLICK TO PLAY!!!

Playable!

Posted by
Sunday, August 22nd, 2010 8:32 am

screen3

The upgrades work.
The enemy has good AI.

Now, to finish it!

I’m finished!!

Posted by (twitter: @cworkgames)
Sunday, August 22nd, 2010 8:28 am

Yay, i’m finished! There isn’t much i can say here that isn’t said on the submission, so go take a look!

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1844

Screenie

Screenie

Lootrate to High

Posted by
Sunday, August 22nd, 2010 8:25 am

loootLootrate seems a bit to high need to just. The ammunition should be special and rare and not cover the whole screen.  -.-

Project Cerebrum

Posted by
Sunday, August 22nd, 2010 8:14 am

This is the name of my game! You can’t have it.

Spacenoid is out.

Posted by
Sunday, August 22nd, 2010 8:10 am

Spacenoid2

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2490

This was my first LD and it was pretty fun!  Thanks for everyone that makes this event as awesome as it is. :)

The game is a bit buggy at times but (hopefully) there aren’t any groundbreaking problems. The source is not clean at all, as I may clean it after the LD. Now I need to rest…

Very late progress blog post thingie

Posted by
Sunday, August 22nd, 2010 8:06 am
This is as good as my drawings get. Don't except any awesome in-game graphics though :)

This is as good as my drawings get. Don't except any awesome in-game graphics though :)

Hi there!

You can’t play my game yet, but I can show you my title screen which is arguably the best part of my game! (so far)

Just what I needed

Posted by (twitter: @Kalakian)
Sunday, August 22nd, 2010 7:59 am

My brain had almost completely rebelled, refusing to do any more work, so I bribed it …

Just what I needed

Just what I needed

Now, while I’m working on that lot, I’m creating a to-do list and realising how much work I still have left … but I knew that, since I barely have anything implemented :P

Late lunching

Posted by (twitter: @Catmoo)
Sunday, August 22nd, 2010 7:58 am

So I managed to get around the big issue I was having with my game :) *yay* so now I think it’s just polishing up everything art wise and recording some sfx and making some music!

I’m having a late lunch, but then my breakfast was around lunch time anyway :) but my teeth have been hurting like crazy, I’ve got a couple being sensitive and playing up, and it’s not helping with my concentration, hope they feel better soon :( Hopefully the cheesy beans will get my mind off them :)

cheesy beans

Zombies as Weapons

Posted by
Sunday, August 22nd, 2010 7:45 am

I’m finished!

The game isn’t.

But it’s as complete as I’m going to get it. Sadly, I didn’t get time to put any graphics into the game, nor any scoring, nor a win condition (or a loose condition). You’ll require a bit of imagination to play it, but surprisingly, it’s fun. Download Zombies as Weapons and give it a go.

Because it has Zombies. And ragdoll physics. And you can pick the zombies up and throw them at each other.

Like this:

And this:

The game’s a 213KB zip file, and currently only works on Windows:

Zombies as Weapons

Good luck, good night, and good zombie hunting.

One Towel Please

Posted by
Sunday, August 22nd, 2010 7:43 am

I decided to throw in the towel. I’m way behind schedule, there is no gameplay to speak of and I’m generally demotivated. Till next time then :) .

towel

AVOIDAL – Fourth Build (now with exploding mines!)

Posted by
Sunday, August 22nd, 2010 7:43 am

Exploding mines!

Got a new playable version posted. The biggest changes have been making the game 20 pixels taller to move the UI off the playfield, making the yellow mines have a lifespan which ticks down till they explode showering the screen with very damaging spikes. This is too add a final bit of player tension and motivation to collect mines quickly.

Here we are, linux binary too

Posted by
Sunday, August 22nd, 2010 7:42 am

I’ve added a linux[and macos too] build to the download page on google code, go check it out!

http://code.google.com/p/outofammo/downloads/list

Worldbuilding #1

Posted by (twitter: @FionaSarah)
Sunday, August 22nd, 2010 7:30 am

screen7

I’ve done the basic layout of every area in the world and linked all the maps up properly. Hurrah! Next up is making lots of Daremon to populate it. Then adding trainers everywhere.

Busy, busy…

Binary release

Posted by
Sunday, August 22nd, 2010 7:28 am

Hi all, i’ve added a binary release for mac to the google code project.

You can find it here: http://code.google.com/p/outofammo/downloads/list

Asap a linux binary

breakfast …

Posted by
Sunday, August 22nd, 2010 7:27 am

ludum dare 18 athanazio breakfast

Andrew the angry salmon has gfx now :E

Posted by
Sunday, August 22nd, 2010 7:24 am

snap5

Some progress screenshots on the graphics. The game still needs more levels and some music and it will be finished.

Menu!

Posted by
Sunday, August 22nd, 2010 7:19 am
I.E. They played music when I asked them to

I.E. They played music when I asked them to

Robots <3 Monster

Posted by
Sunday, August 22nd, 2010 7:17 am

New playable :D Still buggy!
Try the current build at: http://garbos.itu.dk/ludumdare/

introscreen from Robots <3 Monster

introscreen from Robots <3 Monster

New Ship & Drop Shadows

Posted by
Sunday, August 22nd, 2010 7:11 am

So I’ve added the music, the sound effects, the drop shadows, and I’ve done a new ship.  It’s getting there:

DropShadowMoreFungiAmong the things still to do are falling boulders when you kill enough fungi, various particle effects, and a tutorial or explanation screen.  I should have it done in plenty of time for the deadline.


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