Archive for August, 2010
Enemy chickens
Sunday, August 22nd, 2010 8:42 amI still need to work out some basic AI. Yet, I think this AI might be good as well.
Playable!

The upgrades work.
The enemy has good AI.
Now, to finish it!
I’m finished!!
Yay, i’m finished! There isn’t much i can say here that isn’t said on the submission, so go take a look!
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1844

Screenie
Project Cerebrum

This is the name of my game! You can’t have it.
Spacenoid is out.

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2490
This was my first LD and it was pretty fun! Thanks for everyone that makes this event as awesome as it is.
The game is a bit buggy at times but (hopefully) there aren’t any groundbreaking problems. The source is not clean at all, as I may clean it after the LD. Now I need to rest…
Very late progress blog post thingie

This is as good as my drawings get. Don't except any awesome in-game graphics though
Hi there!
You can’t play my game yet, but I can show you my title screen which is arguably the best part of my game! (so far)
Just what I needed
Sunday, August 22nd, 2010 7:59 amMy brain had almost completely rebelled, refusing to do any more work, so I bribed it …

Just what I needed
Now, while I’m working on that lot, I’m creating a to-do list and realising how much work I still have left … but I knew that, since I barely have anything implemented
Late lunching
Sunday, August 22nd, 2010 7:58 amSo I managed to get around the big issue I was having with my game
*yay* so now I think it’s just polishing up everything art wise and recording some sfx and making some music!
I’m having a late lunch, but then my breakfast was around lunch time anyway
but my teeth have been hurting like crazy, I’ve got a couple being sensitive and playing up, and it’s not helping with my concentration, hope they feel better soon
Hopefully the cheesy beans will get my mind off them
Zombies as Weapons
I’m finished!
The game isn’t.
But it’s as complete as I’m going to get it. Sadly, I didn’t get time to put any graphics into the game, nor any scoring, nor a win condition (or a loose condition). You’ll require a bit of imagination to play it, but surprisingly, it’s fun. Download Zombies as Weapons and give it a go.
Because it has Zombies. And ragdoll physics. And you can pick the zombies up and throw them at each other.
Like this:

And this:

The game’s a 213KB zip file, and currently only works on Windows:
Good luck, good night, and good zombie hunting.
One Towel Please
I decided to throw in the towel. I’m way behind schedule, there is no gameplay to speak of and I’m generally demotivated. Till next time then
.

AVOIDAL – Fourth Build (now with exploding mines!)
Got a new playable version posted. The biggest changes have been making the game 20 pixels taller to move the UI off the playfield, making the yellow mines have a lifespan which ticks down till they explode showering the screen with very damaging spikes. This is too add a final bit of player tension and motivation to collect mines quickly.
Here we are, linux binary too
I’ve added a linux[and macos too] build to the download page on google code, go check it out!
http://code.google.com/p/outofammo/downloads/list
Binary release
Hi all, i’ve added a binary release for mac to the google code project.
You can find it here: http://code.google.com/p/outofammo/downloads/list
Asap a linux binary
Andrew the angry salmon has gfx now :E

Some progress screenshots on the graphics. The game still needs more levels and some music and it will be finished.
Robots <3 Monster
New playable
Still buggy!
Try the current build at: http://garbos.itu.dk/ludumdare/
New Ship & Drop Shadows
So I’ve added the music, the sound effects, the drop shadows, and I’ve done a new ship. It’s getting there:
Among the things still to do are falling boulders when you kill enough fungi, various particle effects, and a tutorial or explanation screen. I should have it done in plenty of time for the deadline.







