Summary: My first LD
Trust your Enemy
…train them and then use them!
Lets get into some details…
First: another Screenshot:
download:
http://games.spunkmeyer.de/downloads/Trust_Your_Enemy.zip
source:
http://games.spunkmeyer.de/downloads/Trust_Your_Enemy_Sources.zip
I started saturday morning with no idea in my mind. After my breakfast I had my idea of a game with team-switching units.
You should be able to upgrade units to make them stronger and faster. But what if your units change the team? You need to keep a balance between strong units and defending your homebase.
That was my idea.
I am working with my own little 2D framework. And I wanted to write code in a way that I could use it afterwards. Mainly GUI-Code. That was not a good idea since it took nine hours
In the end I have some GUI code which I can extract, polish and complete later. Thats the good side. The bad side is that it took really long to get even buttons to work and therefore I started with some core game mechanics on the second day. Far too late.
Next time: Just write down idea, write some cards to work on, and dont think about tomorrow
The cards are really helping. First you get an overview of what needs to be done. Second you get motivated if you can go to the next card.
I had a friend with me, who was coding for LD, too. Thats inspiring at one side and a bit distracting at the other side. Another friend joined on saturday and coded some hours with us. I would do that again, but be more strict with schedule.
Dev-Log:
Also watch the Timelapse-Video!
saturday
4:00 Dreaming about theme… zzz…
6:22 Shower
6:44 Thinking… watching blog…
6:56 go for a walk, buy food
7:25 Brainstorm
7:33 Think I got an idea…
7:55 more detailed designwork
8:26 Breakfast
9:09 refining design
9:17 starting implementing/drawing
10:41 implementing core mechanics
11:00 need a more detailed plan…
11:34 starting card 1/16 (Core)
12:06 starting card 2/16 (bases)
12:20 buying stuff to eat….
13:44 continuing
14:52 Writing a generic GUI class
16:35 need to get GUI done…
16:47 GUI Mockup
18:00 gui class continue…
18:51 food ordering
19:08 gui…
19:49 foodum dare
20:04 gui…
23:15 Card 3/16 enemies…
sunday
0:28 sleeptime
7:07 cant sleep… must code…
8:09 Card no 4 (Energy sources)
8:36 buying breakfast
8:50 coding
9:30 breakfast!
9:54 coding again
10:34 card 5/16 yay, progress
11:25 card nr 6/16 bases
17:22 Card 7/16 Towers!
17:33 need a POWERNAP!! ![]()
18:03 I need a showr!
18:26 continue
19:14 tower graphics
21:40 tower logic
22:13 Card 8/16: AI!
monday
2:22 finishing the unfinished (random cards)
4:00 submitted game, go..to..bed….
I made recordings with several programs during the competition. Here are the useless details:
Stats:
80000 keystrokes (I think the tool missed some…)
2.7 km mouse movement
11,500,000 pixels mouse movement
23000 leftclick
51000 wheel
350 rightclicks
programs used:
codeblocks 17.6 h
irc/icq 3.5 h
firefox 2.9 h
photopaint 2.1 h
test/debug 1.2 h
windows 1.1 h (moving files, searching files, open,…)
gimp 0.9 h
And a heatmap where I clicked (mostly in code window, taskbar, tabs, menus)
Thats my summary of the LD #18 competition.
I really enjoyed it and will participate in the future.
If you are interested in the polished game, follow my blog dev.spunkmeyer.de or visit games.spunkmeyer.de in the future



That title screen instantly makes me want to play the game. Very detailed worklog too, wow.
Thanks. As I play it now, I find more and more bugs and things to improve
I hope I can deliver a better version soon as this game has more unused potential.