PuzzaBOMB complete!
Woooo hoooo I finished my game. Overall it was a great learning experience and I even got to a point where I ALMOST gave up. I’m really happy that I stuck with it, got past “the wall” and polished it until it was done.
You can view my entry here and I would be grateful for your comments.
Streaming flash video, high score list, downloads and web version here:
http://www.orangeview.net/puzzabomb/
Use the arrow keys to move.

PuzzaBOMB in action!
PuzzaBOMB is a simple action-puzzle game. The objective is to lure the time-bombs toward castles which contain powerups. Collect the glowing powerups to go the to next level.
When a bomb is flashing red, it is about to explode!
Features: Five levels, including a “speed round” where the bombs get really spammy. Hand-painted textures. Music featuring me on electric bass and mandolin. Online high score database using php and mysql. Really damn high framerates. nVidia Physx rigid body physics simulation. And lots of explosions!
Programmed entirely in javascript.
There are three versions available:
- Windows (does not require shockwave: uses directX)
- Mac OSX (does not require shockwave: uses openGL)
- Online (in any browser: uses adobe shockwave)
You can get Adobe Shockwave here:
http://get.adobe.com/shockwave/
Have fun, and thanks for playing! This was a blast to make. Ludum Dare ROCKS.
I have really loved playing everybody’s games and reading your posts. This was a wonderful experience and I’m grateful for PoV’s hard work hosting it.
Kindest regards,
- Breakdance McFunkypants
P.S. Double ZOMBIE Rainbow! =)
Tags: complete, final, postmortem, PuzzaBOMB, screenshot
I like this game. Very fun. I am a sucker for these marble rolling type games.