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	<title>Comments on: Compo Source Code Missing List (UPDATED, None Missing!)</title>
	<atom:link href="http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Sun, 19 May 2013 15:46:52 +0000</lastBuildDate>
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		<title>By: Home Cash Code &#8211; Earn Money Quick Scam &#8230; ?!Second Income Generator for your Life &#124; Second Income Generator for your Life</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16577</link>
		<dc:creator>Home Cash Code &#8211; Earn Money Quick Scam &#8230; ?!Second Income Generator for your Life &#124; Second Income Generator for your Life</dc:creator>
		<pubDate>Tue, 24 Aug 2010 02:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16577</guid>
		<description><![CDATA[[...] Ludum Dare » Blog Archive » Compo Source Code Missing List [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Ludum Dare » Blog Archive » Compo Source Code Missing List [...]</p>
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	<item>
		<title>By: sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16566</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Mon, 23 Aug 2010 22:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16566</guid>
		<description><![CDATA[I just bump the thread every time I update the list. Only one to go now so almost done with this.]]></description>
		<content:encoded><![CDATA[<p>I just bump the thread every time I update the list. Only one to go now so almost done with this.</p>
]]></content:encoded>
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		<title>By: samel</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16564</link>
		<dc:creator>samel</dc:creator>
		<pubDate>Mon, 23 Aug 2010 22:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16564</guid>
		<description><![CDATA[??]]></description>
		<content:encoded><![CDATA[<p>??</p>
]]></content:encoded>
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	<item>
		<title>By: sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16552</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Mon, 23 Aug 2010 20:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16552</guid>
		<description><![CDATA[bump]]></description>
		<content:encoded><![CDATA[<p>bump</p>
]]></content:encoded>
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	<item>
		<title>By: jovoc</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16539</link>
		<dc:creator>jovoc</dc:creator>
		<pubDate>Mon, 23 Aug 2010 17:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16539</guid>
		<description><![CDATA[C++

Game -&gt; 1753 LOC
Basecode -&gt; 2398 LOC (not counting GLee + image loaders which is another 22kLOC)

I would saw most of that basecode got used in the entry. Pretty high coverage, though I didn&#039;t measure it. Did a bit of work on the basecode during the compo, so the total written is probably around 2kLOC.

That&#039;s pretty typical for me. I usually write about 1-2kLOC for a contest.

joel]]></description>
		<content:encoded><![CDATA[<p>C++</p>
<p>Game -&gt; 1753 LOC<br />
Basecode -&gt; 2398 LOC (not counting GLee + image loaders which is another 22kLOC)</p>
<p>I would saw most of that basecode got used in the entry. Pretty high coverage, though I didn&#8217;t measure it. Did a bit of work on the basecode during the compo, so the total written is probably around 2kLOC.</p>
<p>That&#8217;s pretty typical for me. I usually write about 1-2kLOC for a contest.</p>
<p>joel</p>
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	<item>
		<title>By: Covenant</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16537</link>
		<dc:creator>Covenant</dc:creator>
		<pubDate>Mon, 23 Aug 2010 17:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16537</guid>
		<description><![CDATA[C++

Game -&gt; 2951 lines
Framework -&gt; 14638 lines

Framework is kind of &quot;bloated&quot; code for this game, since it includes lots of 3d stuff (particle system, mesh managment, 3ds file loader, etc, etc), and includes stuff like D3D initialization ripped from the DirectX tutorials, etc...

Anyway, surprised the game code had almost 3K lines... :)]]></description>
		<content:encoded><![CDATA[<p>C++</p>
<p>Game -&gt; 2951 lines<br />
Framework -&gt; 14638 lines</p>
<p>Framework is kind of &#8220;bloated&#8221; code for this game, since it includes lots of 3d stuff (particle system, mesh managment, 3ds file loader, etc, etc), and includes stuff like D3D initialization ripped from the DirectX tutorials, etc&#8230;</p>
<p>Anyway, surprised the game code had almost 3K lines&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: samel</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16536</link>
		<dc:creator>samel</dc:creator>
		<pubDate>Mon, 23 Aug 2010 16:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16536</guid>
		<description><![CDATA[Great idea the loc cout! And the language of course! Here are mine

Language: C
LOC: 1079 [game] + 2015 [framework]

And you?]]></description>
		<content:encoded><![CDATA[<p>Great idea the loc cout! And the language of course! Here are mine</p>
<p>Language: C<br />
LOC: 1079 [game] + 2015 [framework]</p>
<p>And you?</p>
]]></content:encoded>
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	<item>
		<title>By: Neonlare</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16534</link>
		<dc:creator>Neonlare</dc:creator>
		<pubDate>Mon, 23 Aug 2010 16:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16534</guid>
		<description><![CDATA[Got my Source-code uploaded, hopefully this clears the issue :D]]></description>
		<content:encoded><![CDATA[<p>Got my Source-code uploaded, hopefully this clears the issue <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16531</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Mon, 23 Aug 2010 16:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16531</guid>
		<description><![CDATA[Yeah, but some people start with pretty large frameworks/engines with source code. Some entries leave frameworks like flixel in their source, some don&#039;t. The results might be misleading.

Still, if done my hand, carefully, a source code line count might be fairly representative I think.]]></description>
		<content:encoded><![CDATA[<p>Yeah, but some people start with pretty large frameworks/engines with source code. Some entries leave frameworks like flixel in their source, some don&#8217;t. The results might be misleading.</p>
<p>Still, if done my hand, carefully, a source code line count might be fairly representative I think.</p>
]]></content:encoded>
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		<title>By: Doches</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16530</link>
		<dc:creator>Doches</dc:creator>
		<pubDate>Mon, 23 Aug 2010 16:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16530</guid>
		<description><![CDATA[...on that note, couldn&#039;t you just run `sloccount&#039; on the directory containing all of the code and get a language breakdown? Probably a pointlessly large man-hour count, too...]]></description>
		<content:encoded><![CDATA[<p>&#8230;on that note, couldn&#8217;t you just run `sloccount&#8217; on the directory containing all of the code and get a language breakdown? Probably a pointlessly large man-hour count, too&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Doches</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16529</link>
		<dc:creator>Doches</dc:creator>
		<pubDate>Mon, 23 Aug 2010 16:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16529</guid>
		<description><![CDATA[A breakdown of languages &amp; frameworks would be /amazing/ -- I wonder why no one&#039;s done that in the past? It seems so obvious, so informative, so...cool.]]></description>
		<content:encoded><![CDATA[<p>A breakdown of languages &amp; frameworks would be /amazing/ &#8212; I wonder why no one&#8217;s done that in the past? It seems so obvious, so informative, so&#8230;cool.</p>
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		<title>By: sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16528</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Mon, 23 Aug 2010 16:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16528</guid>
		<description><![CDATA[Actually having only 13 entries out of almost 180 entries submitted without source is pretty amazing.

Later on, I want to try to do a report to show the stats on languages and frameworks used, etc. I think that would be interested to many people.]]></description>
		<content:encoded><![CDATA[<p>Actually having only 13 entries out of almost 180 entries submitted without source is pretty amazing.</p>
<p>Later on, I want to try to do a report to show the stats on languages and frameworks used, etc. I think that would be interested to many people.</p>
]]></content:encoded>
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		<title>By: sfernald</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16527</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Mon, 23 Aug 2010 16:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16527</guid>
		<description><![CDATA[Didn&#039;t get my entry finished on time, so I had some extra energy to use up. Just trying to help out guys ;)

We have revised, clear rules now and an alternative for those who just want to have fun, so I think it&#039;s safe to be a tad more formal about the sticking to the rules as well.

Not meant as a bad thing actually. For example, I love to play basketball on an open court with friends, but nothing compares to participating in a game that is being reffed. That is the real thing!

So don&#039;t go being a ref hater ;)]]></description>
		<content:encoded><![CDATA[<p>Didn&#8217;t get my entry finished on time, so I had some extra energy to use up. Just trying to help out guys <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>We have revised, clear rules now and an alternative for those who just want to have fun, so I think it&#8217;s safe to be a tad more formal about the sticking to the rules as well.</p>
<p>Not meant as a bad thing actually. For example, I love to play basketball on an open court with friends, but nothing compares to participating in a game that is being reffed. That is the real thing!</p>
<p>So don&#8217;t go being a ref hater <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Jonathan Whiting</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16520</link>
		<dc:creator>Jonathan Whiting</dc:creator>
		<pubDate>Mon, 23 Aug 2010 13:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16520</guid>
		<description><![CDATA[Well, I&#039;m not quite sure I&#039;d agree with you there.  Whilst LD is certainly best considered a &quot;for the fun/love of it&quot; event, there is (and has been for some time) some disparity between the ways people interpret that.

For some, fun means having a good excuse to do some casual game dev in good company.  For others (myself included), fun means all that *and* a little serious competition.  As I see it it&#039;s the disparity between these two groups of people that lead to the (well chosen) competition/jam split;  those that want to compete can compete, those that just want to jam out can do that, and everyone in-between can do whatever feels right at the time.

Or framing my argument in a different way, if we don&#039;t care about the rules at all why even have them?

This is all pretty academic though.  It was the tone not the argument in allen&#039;s comment that rubbed me up the wrong way.  &quot;A little weird and over-zealous&quot; isn&#039;t a particularly nice way to talk about someone, especially someone who is trying to help.

Anyway I&#039;ll leave it there, I don&#039;t want to end up like http://xkcd.com/386/]]></description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m not quite sure I&#8217;d agree with you there.  Whilst LD is certainly best considered a &#8220;for the fun/love of it&#8221; event, there is (and has been for some time) some disparity between the ways people interpret that.</p>
<p>For some, fun means having a good excuse to do some casual game dev in good company.  For others (myself included), fun means all that *and* a little serious competition.  As I see it it&#8217;s the disparity between these two groups of people that lead to the (well chosen) competition/jam split;  those that want to compete can compete, those that just want to jam out can do that, and everyone in-between can do whatever feels right at the time.</p>
<p>Or framing my argument in a different way, if we don&#8217;t care about the rules at all why even have them?</p>
<p>This is all pretty academic though.  It was the tone not the argument in allen&#8217;s comment that rubbed me up the wrong way.  &#8220;A little weird and over-zealous&#8221; isn&#8217;t a particularly nice way to talk about someone, especially someone who is trying to help.</p>
<p>Anyway I&#8217;ll leave it there, I don&#8217;t want to end up like <a href="http://xkcd.com/386/" rel="nofollow">http://xkcd.com/386/</a></p>
]]></content:encoded>
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		<title>By: Draknek</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16519</link>
		<dc:creator>Draknek</dc:creator>
		<pubDate>Mon, 23 Aug 2010 13:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16519</guid>
		<description><![CDATA[Yeah, works fine now.]]></description>
		<content:encoded><![CDATA[<p>Yeah, works fine now.</p>
]]></content:encoded>
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		<title>By: Covenant</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16515</link>
		<dc:creator>Covenant</dc:creator>
		<pubDate>Mon, 23 Aug 2010 12:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16515</guid>
		<description><![CDATA[Bah, forgot to upload it, it&#039;s there now... BTW, it should be mandatory for competition entries, that way I wouldn&#039;t have missed it when I added my entry...]]></description>
		<content:encoded><![CDATA[<p>Bah, forgot to upload it, it&#8217;s there now&#8230; BTW, it should be mandatory for competition entries, that way I wouldn&#8217;t have missed it when I added my entry&#8230;</p>
]]></content:encoded>
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		<title>By: Doches</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16512</link>
		<dc:creator>Doches</dc:creator>
		<pubDate>Mon, 23 Aug 2010 11:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16512</guid>
		<description><![CDATA[Marr. It sets the wrong tone -- we&#039;re not a rigid, rule-based competition! This is the first time I&#039;ve heard anyone use the word &quot;disqualified&quot; in connection with Ludum Dare, and it bothers me a little. There&#039;s nothing to win here, people. We do it because we love it, not because we&#039;re in it to compete.

The actual voting, you might have noticed, isn&#039;t all that important to the compo. It&#039;s just a way to guide people into playing games.]]></description>
		<content:encoded><![CDATA[<p>Marr. It sets the wrong tone &#8212; we&#8217;re not a rigid, rule-based competition! This is the first time I&#8217;ve heard anyone use the word &#8220;disqualified&#8221; in connection with Ludum Dare, and it bothers me a little. There&#8217;s nothing to win here, people. We do it because we love it, not because we&#8217;re in it to compete.</p>
<p>The actual voting, you might have noticed, isn&#8217;t all that important to the compo. It&#8217;s just a way to guide people into playing games.</p>
]]></content:encoded>
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		<title>By: mwest</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16511</link>
		<dc:creator>mwest</dc:creator>
		<pubDate>Mon, 23 Aug 2010 11:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16511</guid>
		<description><![CDATA[Hmmm, I did specify a link for source code... I think it may have required a Google login, but I&#039;ve made sure now that it should be accessible to anybody without a login (so hating my hosting company atm - if their support was more responsive I wouldn&#039;t need to be hosting this stuff on my Google Docs).

Could someone please test if you can access my source code now?]]></description>
		<content:encoded><![CDATA[<p>Hmmm, I did specify a link for source code&#8230; I think it may have required a Google login, but I&#8217;ve made sure now that it should be accessible to anybody without a login (so hating my hosting company atm &#8211; if their support was more responsive I wouldn&#8217;t need to be hosting this stuff on my Google Docs).</p>
<p>Could someone please test if you can access my source code now?</p>
]]></content:encoded>
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		<title>By: mikeysee</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16508</link>
		<dc:creator>mikeysee</dc:creator>
		<pubDate>Mon, 23 Aug 2010 10:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16508</guid>
		<description><![CDATA[^^^ What he said. Its good that someone is going round checking. Nice one sfernald]]></description>
		<content:encoded><![CDATA[<p>^^^ What he said. Its good that someone is going round checking. Nice one sfernald</p>
]]></content:encoded>
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		<title>By: Jonathan Whiting</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/compo-source-code-missing-list/comment-page-1/#comment-16507</link>
		<dc:creator>Jonathan Whiting</dc:creator>
		<pubDate>Mon, 23 Aug 2010 10:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26570#comment-16507</guid>
		<description><![CDATA[Why with the hate allen?  Not everyones values are the same, and as sfernald&#039;s checked the lot out, the rest of us are free to not bother.  That has to be a good thing, right?

It&#039;s a valuable service, thanks for taking the time (I certainly wouldn&#039;t have had the patience for it)&gt;]]></description>
		<content:encoded><![CDATA[<p>Why with the hate allen?  Not everyones values are the same, and as sfernald&#8217;s checked the lot out, the rest of us are free to not bother.  That has to be a good thing, right?</p>
<p>It&#8217;s a valuable service, thanks for taking the time (I certainly wouldn&#8217;t have had the patience for it)&gt;</p>
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