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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
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Architector

Posted by
August 23rd, 2010 11:00 am

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Architector (compo page link)

This was one hell of a weekend. This is my second Ludum dare, and the experience from the first one shows. I spent a lot more time doing and a lot less time learning this time around. Compare: LD17, The Naturalist

I panicked a bit when I saw the theme, it didn’t inspire me too much at first. But in the end it did make for a pretty funny weapons system. The end result is something like Kirby meets Sburb meets Tuper Tario Tros and they have a pixelated child in some horrible freak accident.

I liked:  Getting results faster than last time with Flixel and actionscript 3. Having music this time around, it’s pretty nice to have a piano plugged in. The little red dragon running all over the place at incredible speeds due to some bug during development.

Didn’t like: Composing music for the first time during the last few hours; I really should have practiced that. It was also a bit hard to make sure the game was playable and not too confusing. Naming this in the last half-hour.

Overall I surprised myself, I didn’t think I could do this much.

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