Foiled

Conga Line
It’s hard to give up after working so hard, but there’s no way to get a working game in 5 minutes from what I have. The Javascript A* I nabbed off the web performs way too slowly (it does a linear search through the arrays storing open and closed nodes). If I just put a moderate blockade in place so the enemies have to path about 5 extra steps out of their way, the A* implementation takes somewhere from 1-2 seconds in firefox. Chrome is better at about .5 seconds, but still not playable. With that big a delay, the enemies overshoot their target tiles and have to backup, creating a nice conga line. Even if I managed to have a decent A*, I still didn’t get zombie infection implemented, so there still isn’t any gameplay.
I may try to get in on the jam, but with work tomorrow that only gives me a couple extra hours.