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First playable build

Posted by
August 22nd, 2010 1:31 pm

Project Cerebrum

First playable build. Still no sound, and hardly any game content, but just putting it out there:

http://dl.dropbox.com/u/10116881/Project_Cerebrum.zip

2 Responses to “First playable build”

  1. hdon says:

    Blows up in Wine. Says “Windows Access Error.” Here is a stack trace, it would seem:

    ~>StackTrace{
    ~>@C:/Users/David Kirschner/Desktop/Development/ld18/New file.bmx
    ~>Function New file
    ~>Global px:Float=0.00000000
    ~>Global py:Float=0.00000000
    ~>Global power:Int=0
    ~>Global player:TImage=Null
    ~>Global enems:TImage[]=Null
    ~>Global shotimg:TImage[]=Null
    ~>Global glow0:TImage=Null
    ~>Global glow1:TImage=Null
    ~>Global glow2:TImage=Null
    ~>Global glow3:TImage=Null
    ~>Global gear0:TImage=Null
    ~>Global gear1:TImage=Null
    ~>Global energy0:TImage=Null
    ~>Global energy1:TImage=Null
    ~>Global text0:TImage=Null
    ~>Global list:TList=Null
    ~>Global mind:TList=Null
    ~>Global globang:Float=0.00000000
    ~>Global shots:TList=Null
    ~>Global initship:ekind=Null
    ~>Global gamestart:Int=0
    ~>Global hpret:Int=0
    ~>Global pxstate:Int=0
    ~>Global allies:Int=0
    ~>Global bgang:Float=0.00000000
    ~>Global sidey:Float=0.00000000
    ~>Global eglow:Int=0
    ~>Global glowtime:Int=120
    ~>Global dialog:String[]=Null
    ~>Global speaker:Int=0
    ~>Global lastspeech:Int=0
    ~>Global head:TImage[]=Null
    ~>Global abox:Float=0.800000012
    ~>Global boxfadestate:Int=0
    ~>Global pupwait:pup=Null
    ~>Global waitforpup:Int=0
    ~>Global enemwait:TList=Null
    ~>Global waitforenem:Int=0
    ~>Global waitfortext:Int=0
    ~>Global stopaddingwaits:Int=0
    ~>Global inactivelist:TList[]=Null
    ~>Global nest:Int=0
    ~>@$BMXPATH/mod/brl.mod/graphics.mod/graphics.bmx
    ~>Function Graphics
    ~>Local width:Int=480
    ~>Local height:Int=640
    ~>Local depth:Int=0
    ~>Local hertz:Int=60
    ~>Local flags:Int=2
    ~>Local g:TGraphics=$001373f0
    ~>Global _onEnd:Int=0
    ~>@$BMXPATH/mod/brl.mod/graphics.mod/graphics.bmx
    ~>Function SetGraphics
    ~>Local g:TGraphics=$001373f0
    ~>Local d:TGraphicsDriver=$0013ae80
    ~>@$BMXPATH/mod/brl.mod/d3d9max2d.mod/d3d9max2d.bmx
    ~>Function SetGraphics
    ~>Local Self:TD3D9Max2DDriver=$0013ae80
    ~>Local g:TGraphics=$001373f0
    ~>@$BMXPATH/mod/brl.mod/max2d.mod/max2d.bmx
    ~>Function MakeCurrent
    ~>Local Self:TMax2DGraphics=$001373f0
    ~>@$BMXPATH/mod/brl.mod/graphics.mod/graphics.bmx
    ~>Function Flip
    ~>Local sync:Int=0
    ~>@$BMXPATH/mod/brl.mod/graphics.mod/graphics.bmx
    ~>Local
    ~>@$BMXPATH/mod/brl.mod/d3d9max2d.mod/d3d9max2d.bmx
    ~>Function Flip
    ~>Local Self:TD3D9Max2DDriver=$0013ae80
    ~>Local sync:Int=0
    ~>@$BMXPATH/mod/brl.mod/dxgraphics.mod/d3d9graphics.bmx
    ~>Function Flip
    ~>Local Self:TD3D9GraphicsDriver=$0013ae90
    ~>Local sync:Int=0
    ~>@$BMXPATH/mod/brl.mod/dxgraphics.mod/d3d9graphics.bmx
    ~>Function Flip
    ~>Local Self:TD3D9Graphics=$001389d0
    ~>Local sync:Int=-2147483648
    ~>Local reset:Int=1
    ~>@$BMXPATH/mod/brl.mod/dxgraphics.mod/d3d9graphics.bmx
    ~>Local
    ~>@$BMXPATH/mod/brl.mod/dxgraphics.mod/d3d9graphics.bmx
    ~>Local
    ~>@$BMXPATH/mod/brl.mod/dxgraphics.mod/d3d9graphics.bmx
    ~>Function ResetD3DDevice
    ~>}

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