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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Enough… for now

    Posted by
    August 22nd, 2010 2:11 pm

    Ol' ConjurerWell, not much has improved since my last  post, now there’s a knight who chases you, although he’s the same speed as you and just moves until his x,y co-ords are exactly the same as the player’s. So it’s all a little bit hacky right now, and due to tiredness, hunger and a horribly not-robust engine, I’m taking a break to make chicken and rice. I’m not sure where the enemies as weapons is coming into it either, it was originally intended to be that killing an enemy or fighting enough of them allows you to summon one, so there would be a swarm of knights to fight, then you can summon a knight and there’d be swarming demons or similar and so on…

    So if you want a go you can clicky and check it out. WASD to move the conjurer, E to summon a bunny. When you have a bunny, use the arrow keys to move it and F to attack. Pressing space will pause the knight so he doesn’t chase you as it’s really annoying and pressing Q will reduce the conjurer’s health by a quarter of a heart.

    So it’s pretty late here now in ol’ Blighty and I’m just not seeing this getting done, the theme was cool although tough to design for, I’m just not very good at structuring my code on the fly into something usable. We’ll see anyway, for now, signing off…

    OK scratch that, I’m already uploading my time-lapse so I’m definitely calling it quits on the project, so here is the time-lapse (still processing at time of posting) for anyone intrigued as to what my desktop looks like and with that, goodnight :)

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