Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 18 days, 17 hours, 54 minutes, 6 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]

    Second playable build

    Posted by
    August 21st, 2010 1:20 pm

    Second playable version

    This is my second playable Flash prototype.

    Try to draw the enemy spikes and red seeker boxes into the yellow mines for points. If you hit anything on screen you will take damage. Your energy recharges over time. If you lose all your energy it is game over.

    Tags: , , , ,

    5 Responses to “Second playable build”

    1. zzorn says:

      Fun! :) But put some border around the playing field so that the mouse is detected also if it is just outside the field boundaries.

      • HybridMind says:

        maybe.. don’t have a lot of screen real estate on flash games if I want them to be laptop/netbook friendly height wise. I know what you mean but since it is a mouse skills game the player basically has to take care to not go outside the screen borders.

    2. Doches says:

      Very, very cool. Reminds me strongly of Contentric, but in the best, non-derivative way possible…

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]