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Ragdolls and Dismemberment

Posted by (twitter: @@philipbuchanan)
August 21st, 2010 4:12 am

I’ve decided upon my genre/game/application/whatsit. It’s going to be a fairly gruesome platformer done in a film-noir style. Assuming I get time for art, that is.

As it stands, I spent four hours implementing a verlet physics engine, two hours implementing collision detection, and finally started on gameplay during the last hour. I can create levels with arbritrary collision geometry, put ragdolls into the level, throw them around, and most importantly, dismember them!

This all fits into my grand game plan where you are required to dismember enemies and use their heads, legs, arms, or tentacles (aliens, maybe?) as weapons.

The artwork is currently all stick-figure, but the code is already written allowing me to replace the sticks with graphics. All I need to do is draw something.

.

In lieu of awesome graphics, here are some awesome ragdolls. Naturally they look better in action.

The ragdoll being punched or kicked or shot in the chest:

Ragdoll being dragged around a level:

Dismemberment!

One Response to “Ragdolls and Dismemberment”

  1. Covenant says:

    Very impressive! I thought of a similar idea, but got scared of the implementation… Congratulations!

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