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Ludum Dare 26 — April 26-29th, 2013
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Doing the visual stuff first

Posted by
August 21st, 2010 5:23 am

In a reverse of my usual process, the game currently looks interesting, but doesn’t do anything.

The plan is for an arena shooter style game, with you trying to influence a large battle between your minions and the enemy. The inclusion of the enemies as weapons theme is going to be fairly predictable. Instead of destroying enemies by shooting them, you enslave them to join your army. Then with alternate fire you can detonate all your current captured slaves, destroying all other nearby enemies. Destroying lots of enemies at once by detonating will give more score, but might leave your army vulnerable.

Notes drawn on bus on the way into Cambridge:

Other indie game devs hard at work at the Cambridge Friendship Club:

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