August 20th, 2010 9:58 pm
It’s a good thing I can’t embed this motivational poster, it might give people seizures (waring: might give you seizures). Click though to see the awesome Distractionness. P.S. it’s all HTML, Javascript and CSS, the CSS to make the layout took a while yesterday as I suck at CSS.
On theme related news, I started as a hater, thinking it’s just a ‘game mechanic’ rather than a ‘theme’. But really you can still interpret it in other ways, just think of the definitions and interpretations of ‘enemies’ and ‘weapons’. If one complains that they can’t make an arty game from this, then you’re too stuck on what those words normally mean when applied to a game. Think outside the screen.
Also, 3 hours gone already ohmy.
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on Friday, August 20th, 2010 at 9:58 pm and is filed under LD #18 - Enemies as Weapons - 2010.
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heh, I wouldn’t have voted for “enemies as weapons” if I the only interpretation was as a game mechanic (ie. knocking enemies into each other, for instance)
Also, way cool how the pattern interferes with itself from one frame to the next! Is there any kind of blurring going on or is it entirely a brain effect?!
Your distraction demo is totally kicks ass.
I have a question about the implementation: what tool do you use to base64 an image so it can be put inline into the html on this line:
imageLD.src = ‘data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHUAAABWCAYAAADxP… etc
and is this technique supported in ALL browsers? I would love to start making web pages with fewer trips to teh web server, so if I can embed everything in one file that would be awesome.
Thanks Six!