fired up
are you fired up? I am. It is really hard not to try to think ahead to what I might do, but that makes it way more exciting which I will use to help me bust this thing out. The general strategy I will use is what I know lets me build the absolute fastest based on my vast experience:
1. few drawings of the concept
2. bust out prototypes in qb64
3. bust out some images in gimp/paint
4. dump it all together probably into flex
5. repeat from step 2 for each add’l feature i can add in the time remaining
Fired up? Yes, absolutely. Never made a game in 2 days before. Sounds like you have a good plan, though, I’ll keep it in mind.