Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 28 days, 16 hours, 35 minutes, 50 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    All your base…

    Posted by
    August 20th, 2010 12:44 pm

    All my base, actually… My basecode is here

    Didn’t get around to learning enough Unity to make use of that this time, so I’m going with the usual C++ with a bit of D3D and a sprinkling of FMOD. It’s pretty much the same base as I’ve used for the last couple of compos, just a couple of bugfixes and a bit of minor tidying up.

    - D3D setup, Windowed/Fullscreen switching
    - Texture loading
    - Text rendering
    - Maths (Vector, Matrix, Camera classes)
    - Basic input
    - Bloom effect*
    - very very basic wrapper around FMOD for audio

    Still not got around to writing a model loader for it, though :(

    (*Yeah, OK, this one does seam mildly cheaty – but there’s open source rendering engines out there, and things like Unity, that give you a whole lot more!)

    Not sure if I’m compo-ing or just jamming – guess it depends on the theme and early progress…

    One Response to “All your base…”

    1. Covenant says:

      About a model loader, I’ve done a framework for my previous competitions that’s similar to yours (d3d, maths, fmod), and I have a .3ds loader there, take a look and see if you can use it…

      Can download it from: http://www.shadowcovenant.com/Framework17.rar

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]