All your base…
All my base, actually… My basecode is here
Didn’t get around to learning enough Unity to make use of that this time, so I’m going with the usual C++ with a bit of D3D and a sprinkling of FMOD. It’s pretty much the same base as I’ve used for the last couple of compos, just a couple of bugfixes and a bit of minor tidying up.
- D3D setup, Windowed/Fullscreen switching
- Texture loading
- Text rendering
- Maths (Vector, Matrix, Camera classes)
- Basic input
- Bloom effect*
- very very basic wrapper around FMOD for audio
Still not got around to writing a model loader for it, though
(*Yeah, OK, this one does seam mildly cheaty – but there’s open source rendering engines out there, and things like Unity, that give you a whole lot more!)
Not sure if I’m compo-ing or just jamming – guess it depends on the theme and early progress…
About a model loader, I’ve done a framework for my previous competitions that’s similar to yours (d3d, maths, fmod), and I have a .3ds loader there, take a look and see if you can use it…
Can download it from: http://www.shadowcovenant.com/Framework17.rar