My “hitlist”
Here’s a list of people I’ve checked to see whether or not I’ll have a chance of playing their game. There will be a punishment for those who are confirmed.
Update #2: added / moved some names. Apologies if there are still duplicates.
Confirmed:
- Sos: Flashpunk
- Getterac7: LWJGL
- Gilvado: AS3/Flixel
- Codheadz: XNA
- TheDarkPixel: Flash
- Ashera: Flash/Stixel
- KilledByAPixel: MSVC++ 2010, DirectX
- pants12: Game Maker
- zlash: Flashdevelop
- MarkDIsaac: Game Maker 7
- ChainedLupine: Flash
- TenjouUtena: XNA
- Spunkmeyer: C++/Boost
- smn: Flash or XNA or C# or PHP – hit it
- nyarla: C++ or Flash
- moltanem2000: Game Maker 8
- xhunterko: Flash
- ExciteMike: Flash/Stego
- Cooshinator: Game Maker
- wonderwhy-er: Flash
- Martoon: Flash
- mikeysee: Flash
- Catmoo: Game Maker
- Almost: Flash
- ConnorJLysaght: Game Maker 8
- Manuel777: Game Maker
- TrogFishaz: Game Maker or Flash
- xhunterko: Flash
- AClockWorkLemon: Game Maker
- Wiering: Flash
- Supermini_man: Game Maker 8
- Sakar: Java/Slick2D (based on LWJGL)
- imaginationac: Flash
- David Prior: XNA
- Folis: Game Maker
- mwest: Java/Slick2d (based on LWJGL)
- Geti: Flixel
- milsom: C++/DirectX or SFML or Unity+C# – hit it
- sfernald: XNA
Possible:
- blitzgren: XNA (or PyGame)
- DeathBySnail: C++
- Scramasax: C++ (Dev Studio 2005)
- NiallM: C++
- Basic: C++
- lurreluck: C++
- ManTis: XNA (or Unity)
- jovoc: C++
- iojp: C++ (Irrlicht)
- Praetor57: C++
- Walker: C++
- sfernald: C#
- Thomas Larsen: C or Yabasic
- zazery: XNA (or PyGame)
- recursor: Unity (or Flash/Flixel)
- zigs: C++ (or Python)
- mmkay: Python or C++ or AdventureGameStudio
- Entar: C++
- stuckie: haven’t established
- pubby8: C++
- wyverex: D/SDL (not sure, this might be a real bastard to get working, have confirmed that D v1.0 works, and have a D v2.0 compiler built)
- jolle: D ?
- devinmoore: “qb64, actionscript/flex/flash, java, php, mysql, html”
- MrDude: C++/Ogre3D
- TheGrieve: C++
- skintkingle: C#/SuperNova (need to check dependencies of that lib)
- Henry Blank: LWJGL (or JOGL)
Safe:
- ippa: Ruby/Chingu
- adam_smasher: SNES or PyGame
- Darkhogg: Java
- MrDude: Python
- RedReaper132: C++ on Linux
- Osgeld: Processing
- Tenoch: Lua/ev”oL (uses C)
- Julian Kniephoff: Python/PyGame
- Torquil: Lua/L”OVE (uses C++ but has a Linux port)
- melior: PyGame
- Andrew Marsh: Python
- Nick Breslin (ld48 name == ???): Facebook
- The Jahn: Java
- psnake: Python (AFAIK)
- NMcCoy: Processing
- Frimkron: Python
- OriginalBigDan: Unity
- jplur: Blender + Python
- Ricket: Java/JOGL
- jakkarth: C or C++ on Linux
- Notch: Java
- GBGames: C++ on Linux
- Jerm: C++ (trying to port to Linux)
- Fiona: Python
- LoneStranger: Java
- psnake: Python/PyGame
- asiekierka: Apollo 11 Space Shuttle*
- Sol_HSA: C++ (tends to code in a way that actually compiles in a real C++ compiler, apparently)
- Tyler: LOVE engine
- masterhyjinx: Unity
- Sophie Houlden: Unity
- dock: Unity
- Codexus: Unity
- Eckolin: Bennu (which has a FreeBSD port
) - deps: Ruby/Gosu
- Praetor57: MSVC++ 2008 (attempting to port to Linux)
- NiallM: C++ (attempting to port to Linux)
- jovoc: C++ (attempting to port to Linux)
- zigs: Unity (probably not Python)
If you’re on the Confirmed list, then congradulations: your game will probably not be playable on my desktop! If you have “hit it” next to your name, chances are you’ll pick a platform I won’t be able to use anyway.
If you’re on the Possible list, it could be for several reasons:
- You haven’t said what C++ compiler you’re using. If you’re using MSVC++, I’ll move you to the Confirmed list.
- You haven’t said what C# framework you’re using. If you’re using XNA, I’ll also move you up.
- You haven’t decided what lang / framework you’re using, but you’re tossing over something which probably won’t work here.
- I could not establish what langs / frameworks you’ll want to use.
- I could not establish if your lang / framework would actually work here.
If you’re on the Safe list, you’re safe. But if you want a cameo, feel free to ask.
(*) I have it in my lair.
I’m on the List
What are your criterias ? I chose lwjgl because it seemed portable on win32/linux/macOS. Do you run some kind of custom OS on your base3 toaster ?
I run FreeBSD.
Why do people use LWJGL instead of JOGL, though? The latter will actually run on FreeBSD.
Let me clarify: Until someone works out a way to compile JInput and LWJGL, it’ll remain hitlist material.
Okay, I hadn’t thought of that… I’ll check jogl.
What a weird list. Don’t expect people to pander to your peculiar computer setup, especially considering you include ‘Flash’.
Actually, Flash fares a lot nicer than XNA, although it still runs like arse when I run it (I have to run Firefox 3 for Windows under Wine to get Flash).
Hehehe.
haha, I’m both possible and confirmed! I am using MSVC++, but my engine/code should compile in Linux/etc without hassle (my engine was compiling in Linux like a month ago, and I’ll be testing this again later today).
okeay, call me a simpleton here if you want to, but the way I see it you’re practically walking into a smoking allowed zone and telling everybody who smokes that you don’t like them.
also, i will most likely be working in Unity. I don’t even know python! (it’s on my todo list!)
If you have that much free time go buy a copy of Windows or something
Heh, that’s like telling someone who owns a nice house in the country outright to go rent an apartment in the city with limited hot water and old, inefficient A/C units. Sure most people are in the city, but it costs extra, places heavy restrictions on what he can do, and has a lot of hidden issues about which he can do nothing.
For the record, Panda3D can export both Win32 and Linux binaries. (One of those 2 should work under FreeBSD, I think)
well crap im on the “comfermed” list
what will you do down rate my game?
That’s pretty much it.
hey, while we’re at it, since I’m new and all, how many votes does an entity usually get during the voting time?
aculy this is my first LD
i entered a mini one so ya ask someone else
sorry
Dunno, It’s probably going to be more of an ingame, ahem, “honour”.
I’ll echo the curious criteria comment. My game will be built with MSVC on Windows but gcc on *NIX/BSD. Does that count me in or out?
Wait, you can run Unity but not Flash?
That’s definitely a mistake on his part. Despite Linux support being #1 on the wishlist, Unity doesn’t run on Linux, so it almost certainly doesn’t run on BSD.
Actually, Linux support increases the chance of it building on FreeBSD. They both use gcc and g++.
Dunno. I might consider shifting it up, as I’ve made this decision based on only one game I’ve played, which runs without issue (other than speed).
Under Wine, that is.
Ah, that explains it. I forgot people will be distributing binaries as well. I guess I can give the Unity ones a shot too, but I don’t hold out much hope for them on Linux.
Note: those dirtbags at Adobe discontinued 64-bit flash for Linux, and I assume it worked on BSD. Now we’re stuck with either a buggy 32-bit version, the older 64-bit version with the security hole, or one of the replacements – gnash, swfdec, or lightspark.
I switched from Python/Panda3D to C++/OGRE. Update your list if you like. Not sure where it places me, though.
As long as OGRE runs on FreeBSD and you don’t use a Windows-only C++ compiler, you should be in “Safe”
Don’t know whether OGRE and FreeBSD get along, and I’m on Linux trying to figure out how to get my game onto Windows.
What kind of useless OS can’t run flash? Other than that, a single big list of what everybody’s using is kinda cool, I think.
This is a little unclear … confirmed vs. safe both sound like good things, I don’t know which list I want to be on.
anyways, I write on windows/MSVC but in a portable way (SDL/GL), it’s usually possible to build my games on linux with minimal changes, if any. Most of the time the port takes me about 1/2 hour.
you can move me to confirmed. I am using the FlatRedBall framework which uses XNA underneath and I’m compiling with visual studio 2008, so that will definitely never run on your FreeBSD box.
I think you should be thankful if you get even 25% of the games built this weekend to work!
Go ahead, that sounds fun.
You have my permission to use my current gravatar in your game.
In fact, here’s a direct link to the image I used, so absolutely no web-scraping required on your part:
http://gapingwolf.com/LudumDare/only-for-c64.png
Haha! Once again the SNES proves its superiority!
I have zsnes =D
Hehe, I’m marked as “not established.”
To be honest, I’m not sure what I’ll be up to either.. seem to be leaning closer to a “from scratch” thing, as I’ve just not had time to do any engine/framework stuff in preparation.
At any rate, I use Linux as my primary development environment, and tend to use GCC, SDL and Lua for the most part. Don’t see this LD being any different, so you can mark those down if you like.
I don’t have a BSD box setup, I’m afraid, but as I routinely port between Windows and Linux, I’d imagine my code should compile without issue.