Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
Also check out the Ludum Dare 30 results!
  • Ludum Dare 31 begins: in 73 days, 2 hours, 35 minutes, 33 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    I’m in

    Posted by (twitter: @NiallEM)
    August 19th, 2010 2:38 am

    I’ll be entering again, using my usual C++ template code.  I’ve slightly updated it since the LD17, and it now has configurable key mappings, in addition to: image loading; 2d drawing via OpenGL; basic GUI framework; audio via portaudio; a simplistic polyphonic synthesizer; and truetype font rendering.  And it’s cross-platform, so I’ll be doing Windows, Linux and OSX versions of my game.

    My dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib.

    And I’ll probably be using some combination of Inkscape, Paint Shop Pro and Tracktion for my various audiovisual needs.

    Template code here, GPL licensed.

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]