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    I’m in

    Posted by (twitter: @NiallEM)
    August 19th, 2010 2:38 am

    I’ll be entering again, using my usual C++ template code.  I’ve slightly updated it since the LD17, and it now has configurable key mappings, in addition to: image loading; 2d drawing via OpenGL; basic GUI framework; audio via portaudio; a simplistic polyphonic synthesizer; and truetype font rendering.  And it’s cross-platform, so I’ll be doing Windows, Linux and OSX versions of my game.

    My dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib.

    And I’ll probably be using some combination of Inkscape, Paint Shop Pro and Tracktion for my various audiovisual needs.

    Template code here, GPL licensed.

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