Declaring Framework
Framework: Stego, the as3 framework I’ve cobbled together over the course of these events. I may go with Unity instead if for some reason I feel like going three dee once the theme is decided.
IDE: FlashDevelop. compiling with mxmlc.
Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.
Music: I’ll try WarioWare DIY recorded and edited in GoldWave. It came out kind of terrible last time I did that, but I’ll try again anyway.
Sound Effects: I bet you can guess this one.
For timelapse: I will be using Keeyai’s Chronolapse.
Will be listening to: Some combination of an exciting Pandora station and my 8bitcollective favorites.
Desk: I’ve moved since the last Ludum Dare!

Sauce Control: Mercurial, pushed to Bit Bucket.
Twitter: ExciteMike
Interweb pagesite: http://excitemike.com/
Rules Question: How would people feel about a game connecting to internet radio for music? I probably won’t do it this time around, but I’m thinking about it for future events.
Tags: declaration, deskphoto
Hmm, I’m trying to make a blank project with your stego framework and keep getting errors. I already have FLashDevelop, Flex, debug player, and Python so I simply ran the makeproject.py script, and opened the created project with flashdevelop. Initially hitting compile gave an error because I had a Main.as file with class ProjectName. I renamed the file to ProjectName.as I then needed to change an import in SamplePlayer from stego.PlatformCharacter to stego.gameobject.PlatformCharacter. It’s now giving me errors about there being no SceneLayer when there is a Scene. Perhaps I’m missing something?
Nevermind, I found you in IRC. Thanks for the help.
Errors fixed and pushed to BitBucket. Thanks!
As long as my game can load yours for the user to play instead, then I’m cool with internet radio.