MiniLD #20 Is a Go! Theme=Greed
To quote GBGAMES:
http://gbgames.com/blog/2010/07/minild-is-a-go/
MiniLD #20 Is a Go!
BY GBGAMES, ON JULY 16TH, 2010
I’m hosting the MiniLD #20 this month, and it starts……NOW!
Theme: Greed.
Special rules: Only One of Each.
In programming, it’s easy to make lots of copies of objects. Well, I’m putting a stop to that! For this MiniLD, you’ll need to ensure that every object in your game is unique. If you build a wall, there better be a single wall (it doesn’t matter how complex it is) and not many tiles composited together to make a wall (unless all of those tiles are completely different from each other, which might make an interesting game…) Granted, maybe everything derives from a common object, but you can’t have two objects that are exact copies of each other. If that means you can only make a few objects, then work within those constraints. B-)
Optional secondary theme: Fishing. Just because.
You have 48 hours to make a game using the above theme and rules and optional secondary theme. Go!
Wait, what?
That “unique object” rule is a rather random limitation
Somehow I’m thinking a Larfleeze game…
Sevenol: It isn’t random! I thought long and hard about that one!
Thought: Does “Only One of Each” apply even to LETTERS IN YOUR TEXT? Sounds crazier that way, so I’m saying yes. Expect holes in my instructions screen.
I just wrote my own text rendering system (coded very poorly, mind you) that adds offsets to vertices of the text, which is composed of line segments. No two glyphs are the same!
I have to admit, this was fun for me. (Not over, I know, but my game is done) That constraint actually helped me focus my design down to its core, and that helped me pull things together.
Granted, my two guys are both named Ken (A jab at the restraint), but it was still a guiding factor by way of being a requirement.
This has actually been my favorite Mini-LD so far.
— Mr. Dude
[...] o seu jogo utilizando qualquer tecnologia (só existem algumas poucas que não são permitidas). O tema foi Greed (ganância, cobiça) e a regra especial foi “only one of each”, ou seja, não [...]