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Archive for June, 2010

Alien Cow Snatch

Posted by
Sunday, June 6th, 2010 10:19 am

Taking SpaceManiac’s suggestion to finish up and not wanting to let snowyowl’s good sprites go to waste, here’s Alien Cow Snatch (made for MinLD #18) at last!

Snatch that cow now!

Snatch that cow now!

Controls

Left – Left Arrow

Right – Right Arrow

Jump – Up Arrow

Technical Details

C++, SFML, Box2d, Ticpp, Awesomium

The Story

You are an alien whose ship has been crashed  by green cows, and you were badly injured. Now you are out to get all the cows in the universe!

How the War Began

Download Alien Cow Snatch

Limitations

Only 1 level

Cool Stuff

Changes to the map while the app runs is almost immediately updated in game.

The cool background is loaded via the web.

MiniLD #19 London meet?

Posted by
Saturday, June 5th, 2010 1:55 pm

Myself and Nora Shishi are gonna do our MiniLD19 projects at my flat in East London, if there’s anyone semi-local that’d like to join in, it might be a little more social and fun / less lonely and cabin-fevery! Let me know if you’re interested. (Spare table, wifi etc).

MiniLD #19 Rules

Posted by
Saturday, June 5th, 2010 1:16 pm

As mentioned in Announcing MiniLD #19, MiniLD #19 will take place the second weekend in June, more specifically June 12 to 13. It will be fairly traditional.

The theme will be posted at 00:00 UTC on June 12. For reference, this is 09:00 JST, 02:00 CEST (Saturday), or 20:00 EDT, 17:00 PDT (Friday). This time should be at the latest, I might possibly post it before I go to sleep on Friday, in which case it will be a couple of hours earlier. There’s no specific end time, but you are expected to pick a 48h slot during the weekend.

The rules will be like an ordinary LD 48h, only a little bit more relaxed. You don’t need to post base code, or submit the source (though it’s encouraged). You should still make all the assets (excluding fonts) and write the game code during the compo. If you are unfamiliar with the usual LD 48h rules, I suggest you take a look at the LD wiki and read under the Ludum Dare #16 heading.

I’ll see if we can get some simplified voting, with just one or two categories, running for a week or so.

Of course, if you don’t like the rules or the theme, you are still very much welcome to hang around here and in #ludumdare and do your own thing. But if we end up having voting, you might not be eligible for it, not that that should stop you.

Update, June 12: The theme has been posted and it’s on!

I Have My Own Blog Now

Posted by (twitter: @henrythescot)
Saturday, June 5th, 2010 11:31 am

I’ve decided to stop cluttering up this blog with updates on my work, so I’ve set up my own blog on Blogspot.

Just thought anyone who was following Cherry should know.

Cherry – Combat and a Windows Release

Posted by (twitter: @henrythescot)
Saturday, June 5th, 2010 12:31 am

Cherry now has combat! Yeah! Baddies will die if you kill them. You’ll die, though, if they kill you. As you kill them, more will spawn.

Here’s a screenie:

You can finally kill stuff!

You can finally kill stuff!

Anyone who would like the .love file (Which requires that you have Love2D installed) can find it here, and those who would like the Windows version (Which includes the Windows version of Love2D) can find that here.

Note that Windows users should drag “Cherry-0.1.0.love” onto “love.exe” to run it. Just thought I’d mention that!

Controls are:
Arrows: Move
Z: Fire Gun
X: Fire Missile
A: Use Brakes
S: Use Turbo

Small update to the last Cherry demo

Posted by (twitter: @henrythescot)
Friday, June 4th, 2010 4:06 pm

I’ve added projectile culling, and projectiles also die when they hit things.

I’ve put that into a demo, which you can grab here.

Progress for “Cherry” – Now there are bad guys!

Posted by (twitter: @henrythescot)
Friday, June 4th, 2010 3:00 pm

Cherry finally has AI baddies!

The latest demo includes 2 AI-controlled baddies that you can fight. There isn’t any combat (Or even projectile culling), so all you can do is knock each other around for now. Also, projectiles gradually pile up, so the performance will drop as you play. This will, as I’m sure anyone can imagine, be fixed probably in the next demo. It’s not a huge hit, though.

You may have to fly around a little bit before the baddies find you, though.

Here’s a screenie:

Those two guys will try to hurt you, but can't kill you yet

Those two guys will try to hurt you, but can't kill you yet

If you would like, you can pick up a copy of the .love file here.

miniLD#19 here i come!!!!!!

Posted by
Thursday, June 3rd, 2010 4:29 pm

well this is it on the 10th of june i am going to start my first ludum dare!!!!!!!

i know some of you where wating to see what i would make (how did THIT happen i dont know) so heres your chance to see bad spelling, ROFLING, and a game in 48 hours!!!!!!!

my tools:
game maker for the coding
Gimp for the sprites(no PS for me :( )
if i have time pxtone for sounds and music
and my hands to type

good luck to everyone else

The Brainstormer Released!

Posted by
Thursday, June 3rd, 2010 11:15 am

Hey all! It’s not exactly a game but my first iPhone app has gone live in the app store. The Brainstormer is an idea generator for artists or writers or perhaps even game developers …. hehehehe

bstorm1

It’s kind of a simple little toy, but we ended up putting a lot of stuff in there by the end. It’s a lot of fun and was a good project to get me started with Obj-C and OpenGL-ES and stuff, and I find it pretty useful to generate ideas and stuff.

All the art and design was done by Andrew Bosley, the creator of the original brainstormer. You can check out Andrew’s site here. You can also try out the flash-based web version of the brainstormer on his site as well: linky.

App Store Link

Brainstormer Info Page

I haven’t tried this out for making game ideas, but it seems like it would be a good fit. Let me know if you try it.

So what’s next for me? Well, short term I’m working on getting a real blog set up so I can show up on the planet ludum. I’m also well underway on my NEXT project which is an actual game (a spin-off from one of my mini-LD ideas that I didn’t finish). More info and screenshots when they exist!

Thanks!

Joel (jovoc)


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