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Archive for June, 2010

Industries and Trucks with Pathfinding

Posted by
Sunday, June 13th, 2010 5:40 am

I now have industries and trucks, and the trucks have pathfinding. In the screenshot below, red dots are industries (can be anything from a grain farm to a food store) and the blue dot is a truck.

jolle-minild19-shot03-industries_truck

I’m currently trying to figure out how the user interface should work exactly. My original idea will be quite a pain to implement I believe, so I’m trying to figure out if there’s any simpler approach. In the mean time, I will probably add lists at each industry that shows available/desired resources.

Fork My Lift – finished

Posted by
Sunday, June 13th, 2010 5:15 am

Well, I’m finished anyway ;) it’s pretty far from greatness, but it now has some terrible textures (hand scribbled) to match the gameplay.

screenie

Link to play: http://www.roguishness.com/grumpyferret/forklift/

Progress

Posted by
Sunday, June 13th, 2010 1:16 am

This is how my game looks right now. The name of the game will be “J.O.Y. Industries” :P

JOY!Im going to sleep now… good luck! =D

25.5 Hours In; UI Complete

Posted by
Saturday, June 12th, 2010 10:30 pm

UI Sample

im entering a bit late

Posted by
Saturday, June 12th, 2010 9:04 pm

this is my first time entering and i dont know if this is the right spot to enter but ive spent a good hour looking for an entry form.

now its my understanding that you pick a 48hour slot and declare it then work.Well i pick from the moment i post this to 48 hours later.

is it okay to use unity this its the only game development tool i have working as my main pc decided it was going to die last week.

if ive entered wrong please tell me.

thankyou

its done!

Posted by
Saturday, June 12th, 2010 6:16 pm

hey its pants12 proudly announces build!
there is a tut in the game so i wont say much ;)
link is http://www.yoyogames.com/games/131638/download
have fun
screen shot:
yesh

Some progress

Posted by
Saturday, June 12th, 2010 5:15 pm

Knock-Off Toy Factory

Oh god I’m so far behind :(

Fork my lift

Posted by
Saturday, June 12th, 2010 4:12 pm

Hullo,

First time trying this Ludum Dare thing.

Haven’t really had time to give it a proper go (thanks to the kids) but I figured I should try and do something anyway… posting what I’ve managed so far -  hopefully get some time to polish a bit tomorrow.

“Industry” to me says “crates” – since every FPS loves them, but noone ever ever ever has a pallet lying around to shift them. Thus, to prove how damned essential those things are – a fork lift truck simulator.

Screenie

Windows/Mac users can play it here: http://www.roguishness.com/grumpyferret/forklift/

Requires Unity3D plugin (sorry linux folks, but don’t worry you’re not really missing much here ;) )

Credit where credit’s due all the clever stuff is down to Unity ;) (3d rendering, rigidbody physics, wheel physics etc.)

(and I’d probably never have thought about pallet’s were it not for oldmanmurray)

Cheers,
Flim

yesh i done wit code :s

Posted by
Saturday, June 12th, 2010 3:58 pm

||||||||||
im done with all the code and now im just gonna make the sprites good! im so happy i finished with code :D :D:D:D:D:D:D:D

so ya ill see you when im done spriting

-pants12

it sgoing good

Posted by
Saturday, June 12th, 2010 2:31 pm

ya i gonna eat dinner and i gonna add a tutorial for new players :D

i saw some other screenshots of games and i am impressed! well good luck to all still in the comp

-pants12

Work work work

Posted by
Saturday, June 12th, 2010 2:27 pm

This is my first time competing, so i’m hoping this all goes well.

My game idea is a bit of a fusion of mario galaxay and a thrid-person shooter. It’s set in space, and you and the other space men walk around on giant heaps of scrap machines beating the crap out of each other with whatever you can find. I don’t expect to have all the graphics/shiney things in by sunday night, but i’ll try to have something playable.

I’m coding this in python using Panda3D as my engine. I’m about 12 hours into it now.

Here’s a concept i drew to get myself motivated:

concept

Progress so far

Posted by
Saturday, June 12th, 2010 12:57 pm

18 hours in, and all I have to show for it are some icons (and a design document, not pictured):

oil128wrench128bread128diamond128steel128

Fortunately, this covers most of the graphics in my game, so now it’s time to dive into actual development. I’m planning an economic simulator, and these are the different resource types that you have to deal with.

My deadline is 21:00 PST tomorrow.

update on build

Posted by
Saturday, June 12th, 2010 12:50 pm

well its 3:45 where i am so ya…..
screen shot
happy

you might notise i have snipers and enemys now :D
also the angry guy at the right… i know hes weird but hey i like him:d aneyways he is the boss of the componey and he hates wasted time so you have to build the hotel before he fires you :D
the hotel in the snapshot is halfe way done with building….

-pants12

Gunner Robo Pocket – Lua is Icky, Switching to Python, Kind of Giving Up

Posted by (twitter: @henrythescot)
Saturday, June 12th, 2010 12:47 pm

After the hell that Lua has put me through today, I’ve decided that I absolutely hate it. I’m going to be porting what I have of Gunner Robo Pocket to Python/Pygame. I will need someone to do a py2exe port, but I really think that I’d be better off doing that than torturing myself with Lua any longer.

That said, there is next to zero chance that I will finish on time now. Because of that, I am tentatively giving up this Mini-LD, or at least asking that the expectations be lowered.

That said, I’ll be posting about further updates here until the Mini-LD is over, then on my blog. (Which is syndicated on /planet)

– Mr.Dude

Cities and Roads

Posted by
Saturday, June 12th, 2010 12:44 pm

I now have cities and roads, albeit the roads are not very natural. They feel sort of alien. Also, the cities doesn’t have names or populations yet.

jolle-minild19-shot02-roads

Too be honest, I could probably spend the rest of the weekend on making the roads good, so I will probably try to get on with the rest of the game stuff instead, since the game doesn’t actually need perfect roads. Just roads.

Next I should get some factories and stuff out there.

Oh man Mini-LD

Posted by (twitter: @moltanem2000)
Saturday, June 12th, 2010 12:33 pm

completely forgot about this, looks like I’ve got a a late start. I’ve got a few ideas, i’m gunna go for something fast paced and intense. Great Theme btw. I’ll post some content once there is some

EDIT: got me some concept

Beautiful in its simplicity!

Beautiful in its simplicity!

GDD+concept

Posted by
Saturday, June 12th, 2010 12:07 pm

I alredy have an idea of how the game will be like when finished. I started to make the graphics, the code will be simplier (I hope). This is my image reference for the game:

referencia 320x200Yes, assembli line. And yes, pixel art :P

It will be more a Pretentious Art Game than other thing, maybe. Hehe, we’ll see.

Tales of Industry: Sweatshop Heroes

Posted by (twitter: @austinbreed)
Saturday, June 12th, 2010 9:53 am

This is my first time participating!

See the world of Industry close up from the eyes of an eight-year-old sweatshop worker.

Keep your supervisor impressed by w0rking hard and rest while he’s away to gain stamina.

sweatshopscreenshot

Map Generation

Posted by
Saturday, June 12th, 2010 9:42 am

I’ve finally done something that’s visible, the land type map generation, though it doesn’t look much like a map yet, it will need cities and roads and stuff as well.

jolle-minild19-shot01

Other than that, I’ve just written down kinds of resources, factories, trucks etc, and their costs.

12hrs and I have…

Posted by
Saturday, June 12th, 2010 8:51 am

… managed to get my lobby working, and synced two clients. (The price and demand are changing in real time, though you wouldn’t know from the screenshot.)

MLDss1

Next up… a building selector, placement of buildings, switching between players’ power plants, a thermodynamics model (!), and sabotage. :) Also sprites, sounds and music. And a context sensitive menu. And help popups. And an AI that can play the game.

Yeah. The likelyhood that I’ll finish this is pretty low. But I’ll keep working and get as far as I can. Hopefully I’ll be able to duplicate the bug I’m looking for.


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