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	<title>Comments on: A Transportation Industry Game Finished</title>
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	<link>http://www.ludumdare.com/compo/2010/06/13/a-transportation-industry-game-finished/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: jolle</title>
		<link>http://www.ludumdare.com/compo/2010/06/13/a-transportation-industry-game-finished/comment-page-1/#comment-14675</link>
		<dc:creator>jolle</dc:creator>
		<pubDate>Fri, 18 Jun 2010 21:23:29 +0000</pubDate>
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		<description><![CDATA[It&#039;s pretty much two noise clouds with different frequency. One have a threshold about in the middle which decides what are forests and what are fields, and the other one have a lower threshold that specifies where there&#039;s water.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s pretty much two noise clouds with different frequency. One have a threshold about in the middle which decides what are forests and what are fields, and the other one have a lower threshold that specifies where there&#8217;s water.</p>
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		<title>By: TenjouUtena</title>
		<link>http://www.ludumdare.com/compo/2010/06/13/a-transportation-industry-game-finished/comment-page-1/#comment-14644</link>
		<dc:creator>TenjouUtena</dc:creator>
		<pubDate>Tue, 15 Jun 2010 18:33:30 +0000</pubDate>
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		<description><![CDATA[I&#039;m pretty impressed by your terrain generation.  It looks pretty natural.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty impressed by your terrain generation.  It looks pretty natural.</p>
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