A Transportation Industry Game Finished
I actually managed to finish, though I doubted it quite a few times in the last seven hours. There’s almost no end to the list on how many things were cut and it’s unpolished to no end. But still, you can sort of play it and enjoy it.
You can view the submitted entry here.
Also, here’s a new screenshot (included with the entry), showing truck editing.
Looking forward to test all the other games.
Tags: D, final, GLFW, industry, journal, opengl, procedural generation, screenshot, transportation, trucks

I’m pretty impressed by your terrain generation. It looks pretty natural.
It’s pretty much two noise clouds with different frequency. One have a threshold about in the middle which decides what are forests and what are fields, and the other one have a lower threshold that specifies where there’s water.