Postmortem: Comment Comments [part 2]
For part one, head on over here This post will continue on the 4th comment. I’m going to respond to every one!
Hempuli says …
This was very fun to play! It was really satisfying to see the forks take pieces of the islands. The targetting was quite awkward, though.
Satisfying and satiating! Yes, I agree that targeting is a problem. It was really more of a work-around to save time than a real mechanic. Unfortunately I had to stick with what I had.
shady1024 says …
Very dizzy now… Great idea and well executed. Would have like another element of some kind. After three islands I was a bit bored (not to mention full). I like the targeting. Without the spinning or the cross-hairs it would have been too easy.
Thanks. It was supposed to have more than the mindless eating of islands, but of course that never got programmed. The crosshairs and spinning were not really meant as a challenge, but now I see how it plays a role. The spinning was just to make the depth more apparent, the crosshairs simply to aim.
philomory says …
The audio is really awesome. Not much in the way of gameplay, really, but, I really dig the sound.
Spent some quality time with sfxr and musagi to get that done. Strangely enough, I’m usually weak on sound and music, but I guess this time I was inspired.
Glad I did it, too; I probably wouldn’t have had time to implement major gameplay upgrades even if I hadn’t spent the time to make the audio what it is.
pekuja says …
What a strange approach to the theme! Feels kinda WarioWare-ish to me. I also started button mashing after a few levels. It gets a bit boring. I finished at around 400 forks I think.
The controls are a little bit difficult because of the perspective and low mouse sensitivity (which I have maxed out in my OS so it’s not just my system). It’s also difficult when you can’t see behind hills. Perhaps a higher point of view would be better?
The music was fun and chipper.
Agreed on the WarioWare. Seems like it would make a nice minigame if there were four colors of fork, each player trying to eat as much of the island as they can. I can really imagine this in one of those games, especially a Wii one.
As for the boredom… I originally only had 3 levels, which seemed like a good amount during my limited play-throughs. My brother commented that I should add a few more, and I did… turns out I probably should have left it how it was.
Mouse sensitivity is something I just forgot about (it’s high enough on my computer + mouse that I can get across the island pretty easily)–I could have simply added the ability to use the +/- keys to change it. Wish I had thought of it.
The point of view was actually supposed to be a challenge, for the exact reason you stated. I should have made it more obvious where the cursor is though–you shouldn’t feel like you’re losing your mouse cursor!
Spiridion says …
I thought the controls were ok, just not nearly sensitive enough. While trying to get the mouse to move faster I confused your mouse handling code a bit, as the mouse froze up. Not sure what I did to get it working again (either waiting or moving the mouse wildly back and forth). I also would’ve liked to be able to move the window. Oh, that sounds so negative. I actually liked the game overall, played to completion in a 455 fork clickfest!
Not sure about the mouse bug, but I’m pretty sure it would be glfw’s fault. For sensitivity, though, and not providing a way to unlock the mouse, I am totally at fault. Play testing would have been a good idea.
Glad you didn’t find it too bad though!
Endurion says …
Hilarious!
Only nitpick is the mouse control, it’s moving… weirdly. Having the mouse follow the on screen cursor would probably be better.
Other than that, this is made of win!
Mouse picking is verrry hard to do. I gave up after an hour, and didn’t look back. Even so, if I were to continue development that issue would be top on priorities. Glad you liked it!
Tozy says …
Mouse control is perfect (maybe you changed it after the other coments), no problem with that.
At first i was like =) look at that fork with a piece of island!
Than I was like =( nothing new, the “take a piece of island” effect starts to fade.
But then I started to fork-rain and it was =D
Thanks for the laugh. I can imagine seeing someone playing my game with those expressions.
Seems you have the common complaint of shallow gameplay, which is very valid.
Rolf says …
FORKSPAM!
First Iceland… then Britain… and then THE WORLD! MUAHAHAHAHA!!!
cptalbertwesker says …
A really quirky concept I love it! The game seems to run a little slow on my computer, but the rotating screen was really nice and you were almost pulled into the game, funniest game I’ve seen so far, absolutely inspired!
Thanks.
Didn’t try it on slower computers that much, and didn’t try the final version on slower computers at all. The changing color and chunks of island combined might have increased the lag amount. Even then, the worst of the computers I tested isn’t that bad, so it would probably have been slow anyways.
SonnyBone says …
I wish this thing controlled better because DAMN is it ever unique. THANK YOU!
I wish it had better controls too.
For the next compo I should actually implement a mouse pick method before trying to create one in an hour. And no, thank YOU for the comment!
Tags: comment responses, postcompo, postmortem