The Comments and The Replies
Hello!
Since all the cool kids do liek this whole reply-to-comments thing, I thought I’d alienate myself further by pointing that out.
If you haven’t commented already, DO SO, NOW!!!1oenoenene
See, like I posted previously, I suck at posting-introductions. Well then, let’s reply to some comments, eh!
Praetor57 says …
Interesting concept, nice work! (my head hurts now…)
smn says: Thanks (and sorry.)
rik says …
Very cool! Shame the level titles always obscure the 3rd island (really annoying!), concept, music is great however!
smn says: Ah well, the first comment to point out the level title annoyance. There are going to be lots to come. And yeah, I know, it sucks. The title thing sucks overall. I changed the way titles are displayed in the recoded version I got in the works.
Also, the first comment to surprise me by saying he liked the music.
hamburger says …
This game is super good! It makes my brain feel good.
It’s a good example of a super simple concept embraced and focused on to the end, which I think characterizes all good LD games. Have you played Deadly Rooms of Death? Those games have a very similar mechanic.
I didn’t fall in love with your visuals and music, but they’re solid and consistent; the game feels complete.
Kudos on doing such great work for a first-time LD entry.
smn says: Thanks quite a lot! Yeah, I’m not all that happy with the graphics either, but given that I can’t pixel for shit, I’m pleased.
youdonotexist says …
I really like this game! My brain enjoyed the spatial puzzles and the
I wasn’t a big fan of the art, but the sound and music fit perfectly.
smn says: Alas, the headache that the level design phase gave me was not in vain!
rob says …
Oh man, I’ve always been terrible at this kind of thing. I got up to “Entrenched” but that one beat me.
So: Art is nice, and I rather like the soundtrack too. As rik mentioned, the bug with the level names makes things really frustrating, especially since you have to move before they go away.
Also, I think you could have saved the rotated islands for later; it’s hard enough coordinating three little men at once!
smn says: Heh, I suck at puzzle games, too. Couldn’t even finish the last one more than once whilst playtesting (so I figured it was hard enough
) And again, yeah, the level names thing.. you don’t have to move, tho, just wait for like 4-5 seconds for them to go away. ^_^ As for the difficulty curve, yeah, the game could have been a lot longer, but I wanted people to finish it in one session (which makes the level passwords obsolete, kinda) so that they could see the whole thing whilst on LD-Rating-Rampage.
arielsan says …
really nice, I have a hard time with this game, I really like it.
smn says: Thanks! Spread the word!
Tenoch says …
Quite amazing idea. Got pretty hard very fast, but the athmosphere maked you want to keep going.
Great job!
smn says: Amazing? Whoa, thanks! :3
Hempuli says …
I really would recommend adding the possibility to hold the arrow buttons! The puzzle idea was mind-bending in a very good way.
smn says: Yeah, that’s how it used to work at first, but except for the first level it didn’t make much sense to me ^^
Draknek says …
A great idea well implemented. Music is very good, puzzles are tricky (as they should be).
smn says: VERY good, even? You guys are too flattering.
Endurion says …
Holy feck, my brain is in a knot now. The most annoying thing is the level title box staying over the third view for too long. The second is having to release the move keys again (although it’s probably a safety measure).
smn says: Yay for “feck”! Also, yeah, the title box.
And yes, safety measure indeed.
sf17k says …
Good puzzles, good length. Only being able to take one step at a time makes perfect sense once it gets to the harder levels.
smn says: Thanks! Also this proves my point regarding the length of the game ^_^
pekuja says …
Fun puzzle. Gets really difficult though especially when the islands are all oriented differently. Maybe the game could have an easy mode where the puzzles were the same but the islands were all upright? The music makes for a really creepy atmosphere.
smn says: Creepy? Aw damn, I was going for mysterious. >:D Also, regarding the easy mode idea: How about islands that change their orientation every other step, instead? Wahahaha, oh yes I did.
…
Now this was fun. Maybe I’m gonna do a little writeup (“Post Mortem” I believe they call it) later on.