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Archive for April, 2010

Forgotten Isles: Tweaks, and Answers

Posted by
Monday, April 26th, 2010 12:08 pm

I posted a new version with a couple bug fixes and some tweaks. You can find Forgotten Isles here, available on Web, PC and Mac.

Praetor57 says …

Cool art style, nice work!

Thank you!

shrt says …

Pretty nice tune. I really liked the disappearing/appearing terrain obstacles too.

I found the controls weird to begin with, since the character would not move according to the camera’s orientation.

Thanks. For LD18 I plan to get some “real” music. The terrain was my favorite to work on. I added in a shrub in the latest version to help demonstrate the controls from the beginning.

Endurion says …

More like a book than a game.
Navigating the maze was getting tedious near the end, also as others said: Why not move oriented towards the camera?

It is linear, but the game is the mazes. It does tell a story and there isn’t a score, but there are win/lose conditions. The second version makes exploring a bit easier, with an increased timer and the starting locations counting as checkpoints.

I will consider another version with the camera directly behind the player if it’s requested more. I liked the isometric view, I think it helps display the island, and reveal maze better.

Dang

Posted by (twitter: @https://twitter.com/#!/Cooshinator)
Monday, April 26th, 2010 11:58 am

Voting isn’t working for me. Anyone else have this problem?

“Coconuts” Windows Version Uploaded

Posted by
Monday, April 26th, 2010 11:42 am

I put the game content in with the Windows executable and, magically, the game runs now.  ;)  So in addition to the Linux version, there’s now a working Windows version. I updated my submission.

64-bit 32-bit argh

Posted by
Monday, April 26th, 2010 11:07 am

Hi everyone, I have just discovered that the game build I submitted,only seems to work on a 64 bit pc.

Im working to try to get a 32 bit compatible version sorted, but atm unless you are on xp 64 there probably isnt any sence in trying to download it.

Has anyone else had an issue like this in the past?  if anyone has any suggestions They would be greatly appreciated,

thanks

Timelapse of drawing chicken!

Posted by
Monday, April 26th, 2010 10:50 am

Here you go with a screencast. Also wanted to do a real timelapse, but my second computer didn’t want to take pics of me over time :(

How to play “Row, fuck!!!”

Posted by
Monday, April 26th, 2010 10:15 am

How to play “Row, Fuck!!!”

I wanted to make this game hard to master and easy to learn.

The secret to play is to maintain a steady speed when the boat reaches “island crush” speed. For this, you have to keep pressing the keys at a slower rate only to dodge the indestructible island.

screenshot100

Gameplay video: http://www.youtube.com/watch?v=nRVnE2Fd_Zg

Entry: http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&uid=1901

Background music

Posted by
Monday, April 26th, 2010 9:51 am

I made a no sound version of my game in case people don’t want to download the 35mb. Originally I just posted the no sound version on LD with the option to download a sound version, but I switched it around. Now the default is the sound version (if you click the built-in DL buttons) with an option further down in the post to get non-sound versions. If I had more time I would have pulled in a sound loader that allows compressed music, but I didn’t. :)

With sound:

http://www.otcsw.com/webstart/ZombieGrinder/ZombieGrinder.jnlp

Without sound:

http://www.otcsw.com/webstart/ZombieGrinder/ZombieGrinder-nosound.jnlp

Timelapse of laziness

Posted by (twitter: @codexus)
Monday, April 26th, 2010 9:02 am

05312

A lot of nothing going on in my timelapse I was quite lazy this week-end… v___v

Islands of the Stone God – TIMELAPSE

Posted by (twitter: @jarnik)
Monday, April 26th, 2010 8:47 am

42 hours, 1 picture every minute: http://www.youtube.com/watch?v=pJ_VKS0ptDI

islands_screen05

Paradise Fort Timelapse

Posted by
Monday, April 26th, 2010 8:30 am

(In case you can’t see the embeddation, follow This Link.)

So yeah, here it is! I’m overall very very happy about this Ludum Dare, and having already voted on some I see that there are plethora of great entries. :)

Timelapses!

Posted by
Monday, April 26th, 2010 8:10 am

Here are the time-lapses I did of my screen, divided into the two days.

Day 1 : http://www.youtube.com/watch?v=jenOIEQt9Fk

Day 2 : http://www.youtube.com/watch?v=RMqPKhMHDvw

Please check out my submission here: http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&uid=1886
I’d love to know what you think of the code – the entire source is included!

Arks of Mercy, now for Windows

Posted by
Monday, April 26th, 2010 7:41 am
Note the Windows 7 window decorations ^^

Note the Windows 7 window decorations ^^

The game has been ported! Or more precisely the library behind it, since the game itself is purely in Lua.

Grab it from the entry page.

Remember to read the README, lots of nice info. Also remember that you can entirely change the key mapping if you don’t like the default one (see file keymap.lua)

Please consider rating the game if you already skipped it for non-Windowsness!

Have fun (hopefully)!

Timelapse + Source Update

Posted by
Monday, April 26th, 2010 7:41 am

Timelapse is up: http://www.youtube.com/watch?v=WHlXEjBDtNI

I’ve never uploaded anything to Youtube before — is it normal for it to decimate the quality like that? Oh well. You can sort of see what’s going on.

Also, I updated the source archive so it should build on Unix platforms now (That includes you, Mac users).  I’d compile it on my Mac for you but I can’t seem to get hold of SDL. Also it’s a PowerPC Mac so it probably wouldn’t even run for you.

Looking forward to playing the other 204 entries!

Edit: Ah, never mind. Just noticed: “Video quality my improve once processing is complete”. Here’s hoping!

Edit Edit: Also, if you’re interested, the source download includes the Ableton Live 8 project for the music and a couple of Photoshop PSDs.

Can we upload ports after the deadline?

Posted by
Monday, April 26th, 2010 7:39 am

Hi guys/gals- I can’t find this question answered on the rules page and the submission guidelines page “doesn’t exist”: is it okay to upload ports after the deadline if the original submission was made on time? I submitted a Linux version on time but not a Windows version because I couldn’t get it running. This morning the solution came to me while I was shaving (lol)- I didn’t have the game content in the same directory as the executable, duh. Do you think it’s okay if I submit a Windows version now, since no code has actually changed?

Missed the Boat – Darn those pesky droids!!

Posted by
Monday, April 26th, 2010 7:00 am

Well my entry would have been…

Energy Islands: Conquest

Green dot is your Marine Commando fresh from his drop pod!

Green dot is your Marine Commando fresh from his drop pod!

In the not too distant future…

The droids and computers have rebelled and taken over our energy islands, it’s your job to get them back…

You have an aging carrier and a bank of cloned marine commandos!

What are you waiting for GO!

Note seems really slow/unplayable in IE, but works fine in Chrome and Firefox!

If I had managed to get the droid army to work right or just dropped them I might have made it under the wire!

Working Features..

  • Island Missile Turrets
  • Missiles
  • Crarrier
  • Drop Pod Marine Commando’s ;o)
  • Bullets
  • Swimming
  • Island Hub Capture

Not working features..

  • Droid Army – Used the Mode Bot as a quick drop in enemy at the last minute, but it’s angular thrust didn’t work and just sent them in a spin!

Keys ASWD – Space – LMB ;o)

Developed in Flash using the Flixel framework!

Uploading timelapse!

Timelapse – >48hr Time-Lapse

screenshot

Posted by
Monday, April 26th, 2010 6:48 am

screenshot

Timelapse

Posted by
Monday, April 26th, 2010 6:21 am

http://vimeo.com/11231157

Posted by
Monday, April 26th, 2010 6:09 am

the game is hosted here:
link

Timelapse, Post Mortem

Posted by
Monday, April 26th, 2010 6:07 am

Doing this now, because the longer I leave it, the less chance I’ll ever write it up.

I’ve uploaded OSX and Linux/source code versions.  These ones have the stupid bug where you could click on buoys before you’d found them fixed (thanks TFernando :) ), but I left the Windows version as it is, since that’s how I submitted it, and it’s not a huge bug.

Timelapse is here.  I’m afraid it’s missing the music making though, since I did that on a different computer and forgot to record a corresponding timelapse.  Post mortem after the jump:

(more…)

Ancient Island updated

Posted by
Monday, April 26th, 2010 5:34 am

I fixed a bug that showed up when exiting the game (in both the “exit game” command and when you enter the cave (with all puzzles completed). It was a misuse of the exit() that apparently works fine on my Python, but when creating the binary it didn’t work anymore.

I kept the original sources so you can compare what I changed (just 2 lines really, an import sys and a sys.exit(0) instead of just exit()).

I’ll save my post mortem to after I make (off-competition of course) the last area of the game.

Thanks for the compliments on the game.

PSnake


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