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Archive for April, 2010

Fix Uploaded

Posted by
Monday, April 26th, 2010 10:54 pm

Download Here

Finally kicked that bug in the face.

More stable!

More stable!

I’ll do a proper postmortem soon, I’m glad to have got it done even if it’s late, I managed to actually find myself having fun with it in the last few minutes, so that’s a plus. Enjoy.

Almost iPhone Compatible

Posted by
Monday, April 26th, 2010 9:02 pm

I borrowed an iPhone to test Evil Lair Command and it almost worked. All the text was being displayed upside down inside and outside the canvas. The text that was still inside the canvas was flickering while the text outside wasn’t being “erased” each frame, so it just piled into a big smudge of pixels. The framerate was low and based on the FPS smudge I think it was single-digits low. And it was darn near impossible to hit any pesky agent boats, though I did accidentally hit one, so I know it’s possible. I think it could work if I could have some more time to work on it with a real iPhone, but I don’t want to buy an iPhone just for this silly game. =p Here’s some screenshots of the grand event.

Bottom line: don’t try to play Evil Lair Command on an iPhone (3GS to be precise) unless you’re morbidly curious. However, if you have an Android device or some other mobile device that supports the Canvas tag, I’d be happy to hear the results.

Windows and Mac packages up

Posted by
Monday, April 26th, 2010 8:18 pm

Just a note to let people know that I’ve linked packaged, double-click-it versions for Mac OS X and Windows on my entry page. The combination of libraries I used, and the limitations of my development environment, made this game somewhat difficult to package, so I’d appreciate some feedback letting me know whether or not the packaged versions work, particularly on different os/arch combos (like 32 vs 64 bit, Intel vs powerpc mac, etc).

(A note, for those of you who downloaded entires via bit-torrent, Capsize! didn’t make it into the torrent since the windows build wasn’t ready at the time).

TORRENT WOO

Posted by
Monday, April 26th, 2010 7:37 pm

http://destructogames.com/LD17-archives-win.torrent

It’s up. It’s all the windows links I could download, it’s just under 650MB, and it’s just windows games. Source if the games included it, otherwise just the game. Organized into folders labeled as such:

<creator> – <name>

eg:

demize – Horrible LD17 Game

Download it, hope you can get it because my connection is crap for uploading, and then rejoice as you SEED IT. SEED IT. and then SEED IT some more so everybody can have it :D

EDIT: Some games may have bugfixes, for example pubby8′s game, Island Guns. This torrent should be fairly recent and stable, but if you experience any problems check the game’s page for bugfixes.

EDIT 2: Please be patient and download this. I’m initial seeding right now to get the initial distribution done as fast as possible, but my up speed seems to be less than 20kb/s. It’ll be done within the next day or so probably, then it’ll all be in the wild as long as you stay on. If you’re the only person with a piece and you stop seeding that piece, nobody can get it. So, please be patient and download it, and wait until there are a few seeds to stop downloading and just download them all yourself.

Isolated Empire Timelapse

Posted by
Monday, April 26th, 2010 6:40 pm

Goodie. Capture rate: 1frame/minute, night time cut and run at 5fps. Video quality is crap, but eh. Nothing I can do.

http://www.youtube.com/watch?v=UjeU7ilMMmY

Hint File for Islands Far Away

Posted by (twitter: @Twitter.com/roseseatmeat)
Monday, April 26th, 2010 5:12 pm

My entry
Islands Far Away

madk says …

“eat corky”
“I don’t suppose Corky would care for that.”

I wouldn’t recommend messing with Corky!

Ashkin says …

I found it hard to find the correct command and quit because the parser was such an obstacle.

Yeah, next game I’ll be sure to try to think of any responses that players might have to actions. I just didn’t have the time this time. I spent all my time just trying to learn Inform 7.

smn says …

One of the funnier text adventures I have played this year :D Couldn’t quite finish it tho

Thanks, you should try to finish if you are close. The ending is the best part!

Hempuli says …

I couldn’t get anywhere. It’d be nice to get some sort of guide here! ;D

Yes, I agree. I have made a hint file. WARNING, THIS WILL RUIN THE FUN OF THE GAME. I would suggest using it only as a last resort.

Here is the hint file:

Hint File

Also, this game is actually better if you use a stand-alone program instead of the javascript version.  You can save your game progress, it is faster and you get better fonts among other things.

You can download the game file here:

Game File

I am working on…

Posted by
Monday, April 26th, 2010 4:33 pm

I am working on making a torrent of all the windows versions of the LD17 games. It will be awesome, and I have to do it all by hand, so bear with me. It’ll be done by the end of today though, I promise!

Posted by
Monday, April 26th, 2010 4:24 pm

The goal is to collect 25 starfish.
If you get stuck on an island, try scooting off.

A few comment comments:

Posted by
Monday, April 26th, 2010 4:20 pm

I thought I’d spend a few minutes addressing three comments already made on my game, Hungry for Island.
(more…)

Floatation bugfixing

Posted by
Monday, April 26th, 2010 3:52 pm

Floatationpicture

Today I had the first opportunity to get some other people to play the game with me over their shoulder, and I found a handful of mistakes and bugs. If you’ve already rated the game, I ask that you redownload and reconsider some of those ratings.

Particulars:
- Due to some mixing up with source code versions, I mistakenly nixed the part that made the toggle sounds button actually work. This is fixed now.
- The reason same as before, one minor graphic feature got removed. It’s restored now. (The image, media\farm.png, is already in the files, so I’m not adding content, just fixing a mistake that is causing it not to show up.)
- Made a typo concerning one of the helptips. It’s fixed now.
- The colored circle around airships is now the correct size around the larger type of ship.
- The player was not supposed to be able to unload ships onto islands occupied by enemy ships. This is now fixed.
- Fixed a bug concerning the unloading of ships onto a friendly island with one or more enemies occupied at it.
- Fixed a bug that led to AI misbehavior and unintended unlocking of the clinic building.
- (Hopefully) Fixed the unresponsiveness to mouse clicks on the majority of machines.
- Corrected an annoyance where clicking outside of the center of some islands would not be detected.
-Corrected a probelm that was causing the AI to build too many turrets (even subtracting the funds when the space on its island was full and could not build) and not enough ships.
- As a benefit to strategic gameplay, the population of the enemy’s islands is now visible.
- Corrected a visual issue where when the first turret on the bottom row of an island was destroyed rubble would not replace it.
- Made some small tweaks around what happens when you unload a ship.
- The mouse is no longer hidden on the introduction screen.
- Added fullscreen support for smaller monitors. (Press F5)
- Made a small gameplay tweak so that once you hit 500 population on an island, the price for increasing it doubles.
- Hot-air balloons now appear slightly less often.

Yeah. This is what happens when you’re a perfectionist and you don’t have time to thoroughly playtest your game.

Also:

pubby8 says …
It was cool, however I had to click many times to do anything.
————-
This should be fixed in thie new download.

Re: Planetfall….Again!

Posted by (twitter: @thegrieve)
Monday, April 26th, 2010 3:41 pm

Hey all, the windows binaries seem to be…fixed. DLL’s being a nightmare, but running now…. I hope. I’ve also uploaded the Linux port – it assumes libglut will be on your system, if its not please ‘sudo apt-get install libglut3′ or whatever your prefered method of packet management is.

All files are available in the “Windows” zip on the page. Just run *.exe for win and *.sh for linux :)

Enjoy!

Oh and the story scrolls SUPER fast on linux machines, sorry about that. Not a “show-stopper” by any means so I guess I’m not allowed to fix it.

Grieve

Problem Fixed I think Angry Stan

Posted by
Monday, April 26th, 2010 3:23 pm

Hi Everyone, I have just rebuilt angry stan on a 32 bit os with another distribution of allegro,

it seems to have solved the problems, but I cannot be sure,  I am sorry about the problems, please feel free to grab the new version,  as it should at least run on more peoples machine now.

again a nice screeny for you all

AngryStanScreenshot2

oh and

Sparky says …

I’m trying to play, but Stan falls through the island as if it’s not solid over and over at the beginning of the game. Is this a bug?

-Yes it is a massive bug and thanks for letting me know, something wrong with allegro, I think the new build has resolved this issue, I would appreciate it if you could redownload and try it again.

Recruiting: Web Design Genius

Posted by (twitter: @mikekasprzak)
Monday, April 26th, 2010 3:00 pm

HEY YOU!

(more…)

Hungry Hungry Castaways Update

Posted by (twitter: @kennygoff)
Monday, April 26th, 2010 2:32 pm

If you tried playing my game, Hungry Hungry Castaways, and it would not run, it was probably because you did not have the Visual Studio Redistributable. I have fixed this now so you shouldn’t need it to run the game. If it still won’t work try downloading the Visual Studio Redistributable.

Hairgel Quest Timelapse

Posted by
Monday, April 26th, 2010 2:16 pm

Here goes my timelapse

http://www.youtube.com/watch?v=u_tysE13HCs

From the two comments I gathered so far, it seems people have trouble with progressing to later stages. Let me recapitulate the controls (they are written in the titlebar of the window as well)

Arrows – movement

Enter/Space – use / talk

[] – cycle through objects in inventory

left shift – examine objects in inventory

I will be posting a video walkthrough  tomorrow as well.

p>

Timelapse of “the traveling salesman problem”

Posted by
Monday, April 26th, 2010 2:16 pm

Here is the timelapse of my game, I hope you apreciate it as I wrote a 12-line custom c# application to generate input files so that mencoder wouldn’t crash :)

http://www.youtube.com/watch?v=oxngui36z64

If anything, this shows that watching to many full metal alchemist episodes in one ludum dare, will effect the overall quality of the game :)

Link Fixed

Posted by
Monday, April 26th, 2010 1:49 pm

The link to my entrys Windows download is now fixed..

sorry for any inconvenience! :)

A working windows version

Posted by
Monday, April 26th, 2010 1:29 pm

screen5

So I hopefully fixed the strange bug happening on other computers. The game should actually be playable! I also fixed a stupid typo that was causing random errors.
Check it out!

LD17 Screenshot Grid!

Posted by (twitter: @ExciteMike)
Monday, April 26th, 2010 12:13 pm

Giant grid of screenshots from all 205 LD 17 games!

205 screenshots + LD logo

205 screenshots + LD logo

Here are some wallpaper-sized versions:

EDIT: These ones add some space for your task bar.

Yet another video

Posted by
Monday, April 26th, 2010 12:09 pm

As it is an hardcore game, you’ll probably appreciate a walktrough for the first level too.

- LEVEL 1 video -

To conclude, have a small island :


:waterlevel 6
:map
ooooooooooooooooooooooooooooooooooooooooooo
ooooooooooobooooooooooooooooooooooobooooooo
ooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooo21ooooooooooooooooooooo
ooooooooooooooooooooxxooooooooooooooooooooo
oojoooooooooooooooxxxxxxooooooooooooooooooo
oooooooopoooojooxxxxxxxxxxooooooooloooooooo
ooooooooooooooxxxxxxxxxxxxxxooooooooooooooo
oooo3oo3ooooxxxxxxxxxxxxxxxxxxooo3oooo3oooo
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Create a .txt file in the simplemap folder (with a name start with “0″ to be sure it appears in the list) and paste this.


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