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Archive for April, 2010

Yarrr there be attackin!

Posted by
Sunday, April 25th, 2010 9:30 am

Falling behind slightly due to having to do a bit more tweaking and more work around code than I expected for things to behave themselves. Methinks this may be the last time I’ll be using SGZEngine in it’s current form.

Anyway, progress!
I’ve fixed the camera and added it’s “smarts” in again, so it only draws what it sees, not everything it can find.
I’ve added movement and attacking for men and ships! YARRRR
There’s wind – depicted by the crap clouds. It’ll randomly change direction and strength, and will affect your ships trajectory. Quite amusing to watch them perform wide arcs to get to where you told it to go as the wind’s throwing them about a bit.
The whole map is finished.. minus the randomising of where forts and treasure start.
All the graphics are done apart from the hud, though that wont take long ( nice big block of solid colour will do, if need be )

Screenshot:
The Red Beard ships are attacking the lone Pink Beard ship!

What’s next…
Looting and Pillaging!
Capturing Mines and Forts ( and placing them, of course )
Some context sensitive clicking ( at the moment, left click to select/deselect a unit, right click to move, left control and right click to attack )
Hud stuff. This is probably of prime importance, actually.. as there is a lot going on, and I don’t want another derelict disaster *cough*
Polish ( sound, music, perhaps fix some of the tiles which look a bit crap )

Cuzco the Goat in my game!

Posted by (twitter: @jarnik)
Sunday, April 25th, 2010 9:25 am

Cuzco the Goat (from LD17 Keynote Address) is such an awesome creature, I couldn’t leave him out. Also the Obelisk from 2001 plus multiple steps of human evolution, mutated sheep and Godzilla (Cuzco is off-screen, only his wagon can be seen):

screen09

Cut scene update

Posted by
Sunday, April 25th, 2010 9:23 am

Changed my mind, decided the cut-scenes needed colour:

CutScene2

Still not entirely happy with them, but it’s too late to do anything now.  Just the tutorial hints and the decision on whether to randomise the islanders’ colours left to go.

I gots a vidya

Posted by
Sunday, April 25th, 2010 9:19 am

hermit_vid_thumb
Island Hermit Hop

Here’s what I have so far. I need to come up with some gameplay ideas.

The FINAL Countdown

Posted by
Sunday, April 25th, 2010 9:13 am
teh savory

teh savory

Chicken Tenders + Garlic Toast + French Fries + Ranch Dipping Sauce + Cole Slaw + Boylan’s Birch Beer + Totoro Mouse Pad + LUDUM DARE 17 = A GREAT SUNDAY AFTERNOON

It’s the FINAL stretch, and I’m getting a late start today. I had to grab some grub and take my dog for a walk, where she proceeded to take her sweet time as I envisioned features and polish going down the drain along with the possibility of a good song. SO HERE WE ARE. STRAPPED UP ON THE INTERNET. TRYIN NOT TO FEEL IT TOO HARD.

LET’S GO!

Screenshot-2

Tarts, My game’s full of them!

Posted by
Sunday, April 25th, 2010 9:12 am

Tarts… Tarting it up that is.. The gameplay is sound now, and i’ve had a fair bit of fun with it.. the only thing that’s lacking now is…. graphics.

I just implemented DirectSounds for some amusingly composed sounds (My voice is featured.. Head for the hills!)

Thinking of submitting before i can get more graphics done.. but i really would like a better Island image.. it just…… just…

so blegh! that’s the only way to describe it!

Anyway, grab it here, Now!

testing the MUD

Posted by
Sunday, April 25th, 2010 9:06 am

Come test it out!

telnet jplur.no-ip.org 5057

Things are starting to come together.  You can explore the (small) island, and find a few things to try to kill.  You can also attack other players.

(more…)

The Floor Is Lava – Submitted!

Posted by
Sunday, April 25th, 2010 9:00 am


Got enough polish on it at this point, and I need some sleep and I’m not confident of waking up before the deadline. So it’s done and submitted.

Early lunch

Posted by (twitter: @quebarium)
Sunday, April 25th, 2010 8:55 am

Well took a little break of my coding this morning to eat a little bit, here is some the tasty food I eated ;-) (what I eat that isn’t on the photo was ham, rice and green beans).

First the cheese P’tit Québec

P'tit Québec cheese

The the sweet dessert which is called Pets de soeur ;-)

Petes de soeur

First glances of trading game

Posted by (twitter: @serilynx)
Sunday, April 25th, 2010 8:55 am

I’m writing a sea trading game where the player trades goods between islands and tries to bring back a requested amount of a specific trade good to his home base as well as avoid pirate attacks. I currently have the boat able to sail around the map and visit various towns and a rudimentary trade screen. 10 hours left!

I’m writing the game using Silverlight and the WriteableBitmapEx class to allow blitting.

Fullscreen capture 4252010 84658 AMFullscreen capture 4252010 84808 AM

Finished

Posted by
Sunday, April 25th, 2010 8:52 am

Finally, Simulacrum is complete.

screenshot108

Link to Game Description

Download Link

Sound samples

Posted by
Sunday, April 25th, 2010 8:49 am

I just spent an hour recording all kinds of sound samples inside (musical instruments) and outside (birds, things falling into water, etc). I hope I’ll have time to do something with them. I want to make a MOD file with music. Next time I should do this in the beginning when I’m still thinking about the theme.

PICT4468

I still need to make a main character.

day two

Posted by
Sunday, April 25th, 2010 8:48 am

i woke up this morning with a collosal hangover. probably i shouldn’t have gone to that party. oh well.

floatgirl

anyway, today i wrote quite a lot of code. i have a procedurally generated world in the style previously posted about. once i get the character above into the world then it will be vaguely more interesting. unfortunately i don’t really have any game mechanics whatsoever to speak of, and probably won’t do so by the competition end, or before i go to sleep. oh well! i’ll see what happens i guess.

Update

Posted by
Sunday, April 25th, 2010 8:39 am

I’ve had RL interfere with what’s going on here.  I’m hooking up all the game logic now.  I have to do a GUI of sorts, make the rest of the mechanics work and get the game flow going.  THEN if there’s time I’ll make it pretty.

Proto1Screenshot

I Hate Islands v0.04 [WIP] … again

Posted by
Sunday, April 25th, 2010 8:38 am

Thanks zez for the 404 warning. It was a rotten .htaccess file (mod_rewrite voodoo)

Click to play!

http://www.2bam.com/proto/IHateIslands_004.swf

IHateIslands1

DONE SUBMITTED STILL BROKEN

Posted by
Sunday, April 25th, 2010 8:21 am

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=2001

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=2001

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=2001

What you're most likely to see at some point.

Enjoy if you can, I’m happy with the smoke at the very least :P
Goodnight all, and good luck with your endeavours. Thanks to everyone who made this Ludum Dare damn good fun

There’s a cat in the water!

Posted by
Sunday, April 25th, 2010 8:20 am

ld17-06

Last night I decided to give up on this, but this morning I changed my mind. I still have a lot to do, and none of the gameplay mechanics are working yet, but I’m pleased with the look of it and I think there’s enough time to make something work! Wish me luck!

Getting somewhere

Posted by (twitter: @FionaSarah)
Sunday, April 25th, 2010 8:19 am

screen4

All of the game elements are there I’ve just got to make a bunch more objects and levels. Maybe a title screen or something I dunno. Also all sound.

Looking like an all-nighter.

Levels, 4 of them so far

Posted by (twitter: @S0phieH)
Sunday, April 25th, 2010 8:09 am

I started adding some of that gameplay stuff, with crates, buttons and teleporters too :D

you need a heavy fish if you want to weigh enough to push in a button ;)

bld5playable is embedded in te full post.

(more…)

Giving up

Posted by
Sunday, April 25th, 2010 8:03 am

Somewhere along the way, I’ve managed to introduce a ‘showstopper’, and I’m more or less stuck in an environment where I have no desk space and no quiet place to work.

I might submit something later on as ineligible, but it’ll have to be later in the week when I can work at home.


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