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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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The Lost Hebrides bug fixes

Posted by
April 29th, 2010 2:10 am

I’ve fixed some bugs with my entry.  So far it seems people only noticed the clicking bug (caused by the code I use to start the game in fullscreen at your native resolution, with black bars if your monitor’s not 16:10 – it was working before the compo, then I stupidly broke it during).  Other bugs fixed include the text rendering as black boxes on OSX, and it crashing straight away on my intel graphics netbook.

I consider these game breaking, and have updated my entry’s links accordingly.  If you want to see the original versions, here they are:

WindowsOSXLinux/source code

Also, thanks for the comments guys :)   I pretty much agree – visually it’s my strongest LD entry to date, but gameplay-wise it’s just too random, with no real opportunity for the player to turn it to their advantage.

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