So, my original RTS plans didn’t work out, so I took on the challenge to make a Glorious Trainwreck -style two-hour game. I did some planning beforehand and googled some tips on simulating water buoyancy in Unity, then at 03:00, I started coding, and finally submitted the game at 05:00, right on the deadline. I managed a title screen, high score recording, music, sound effects and fun gameplay in a single level in two hours. Well, at least I think it’s kinda fun. Also pretty hard.
The entry page is at: http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=110
You can play the game at: http://dump.pekuja.com/island_balance.html (requires Unity Web Player)