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Player Interaction

Posted by
April 25th, 2010 5:54 am

The clock thingy says 13 hours left, so I think I’m in decent shape. Unfortunately, I’m starting to feel the time pressure & starting to feel tired. I’d rather have one or the other…

Player can now place objects, and the Glompers and Kiwis interact correctly with them. Screenie:
interactionScreen

Playable build here.

It’s kind of funny– I originally planned for the glompers to only be visible 1% of the time. So part of the game, was to figure out where they were and build defenses to keep them away from the kiwis. But unless I slow everything down, that just doesn’t matter.

The other problem I’m seeing is that the Glompers reproduce just way too fast. So, instead of having them spawn every time they eat a kiwi, I’m going to require them to eat a specific number of kiwis. (I’ll define as a constant, and tune as I work on other stuff). This -might- give the player a chance.

Another thing that might be better, would be to have the walls stop both Glompers and Kiwis. This would let the player create a preserve of kiwis.

ToDo:

  • Game Reset
  • Win Screen
  • Lose Screen
  • Title Screen
  • Lots of Tuning
  • Implement Hunger
  • Life limited traps (like the trees)
  • Sound (ha,ha,ha,ha…)
  • -TF

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