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Floating Islands – update 3

Posted by
April 25th, 2010 12:40 pm

There is a lot of work to do yet, here is my current (changes a lot) TODO list (raw version, I copied the txt from my desktop), and some nice screenshots of the game. Also, I have a video of the game, as usual.

TODO:

- change image of jumper to face jump direction

- nicer image/animation of jumper
- add finish game when no more scenes
- collide on the base of the sprite
- use physics engine for collisions and movement? maybe jbox2d

- you have to walk on all islands to finish screen
- horizontal scroll?

- , and possibly jumps limit?

- try game mechanichs like worms2
- add playtime

- bug with deltadiff and jumping :(
- bug with the clouds images when changing position…
- bug with the island collision
- animation for jetpack fire

- change arrow to be something like a trapezoid from alpha color to plain color, from thin to no thin

DONE:

- fix the jumper position to be really over the island
- keep player state (lives) between scenes
- move islands like they are really floating
- add scenes in xml format
- arrow visible
- dont collide if going up
- add finish island
- add jetpack fire when jumping
- add images for the lives
- add lives, and if you lose three times, screen telling Game over
- restart from the last island
- add wind sound
- add jetpack sound

- add jumps count
- remove jump when jumping
- restart if fall outside the screen.
- draw jumpdirection
- jump

Here are the pics:

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