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Ludum Dare 26 — April 26-29th, 2013
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done

Posted by
April 25th, 2010 3:25 pm

Ah, this was a lot of fun for me. My original idea was some kind of RPG where I wanted to implement line-of-sight lighting – but the Islands theme prevented that. So I decided to go 3D instead. I wanted to try using a 3D engine, but unity doesn’t work here in Linux and after tying the Ogre3D and Panda3D demos I felt too overwhelmed to actually go on with them. So instead I looked at my code from previous LD and pyweek entries and decided to go with just that and Blender.

As always I ran out of time to actually implement much gameplay, but there’s more than in my previous 3D entries. There’s 18 taxi orders, displayed as little boxes in the upper left corner. And there’s 7 docking stations, each one with a different color. Passengers will have their destination color in a triangle above there head and need to be delivered before time runs out.

screenshot4

(Clicking image should open a video of the game on Youtube.)

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