day two
i woke up this morning with a collosal hangover. probably i shouldn’t have gone to that party. oh well.

anyway, today i wrote quite a lot of code. i have a procedurally generated world in the style previously posted about. once i get the character above into the world then it will be vaguely more interesting. unfortunately i don’t really have any game mechanics whatsoever to speak of, and probably won’t do so by the competition end, or before i go to sleep. oh well! i’ll see what happens i guess.