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Cleaning Up, Fixes, One Significant Change

Posted by
April 25th, 2010 9:42 am

New build here

I now have a title screen, win/lose screens, and the game can reset itself nicely. Made a number of small changes for aesthetics (aligning text, cleaning up the intermediate zoom sand tiles, etc).

I’ve had enough play testing now, to decide that I needed to change the walls so they block both the glompers and the kiwis. So that’s done. I don’t want to make traps life-limited, so that means I’m getting close to done.

Quite a bit of CPU usage on my computer, but it seems stable and I don’t seem to be leaking memory (for once :) )
CPU

I just need to figure out what sound effects I need/can generate… Thumps and such when the player adds objects are easy enough, but if I add a sound when things get eaten, it will be getting played more or less continuously in midgame.

-TF

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