Sweet Blocky Blocky Pixels
Ok so as usual i spent way too much time tweaking how this draws and not actually making characters. My player is still an axis, and he can walk on water. Blah.
Ironically, I spent a while getting the “pixelated” edges to blend smoothly but not blur out to mush. And to top it all off, this is still tmp art. Why did I draw a tmp plant?? why?? I’d really like to get depth map shadows in here, but I don’t think there’s time for that, at least if I want to have any gameplay.
But I’m pretty happy with the drawing, it’s using 4x FSAA and 4x oversampled textures to get crisp yet blocky 16×16 tiles, epic overkill of graphic hardware.

Overkill though it may be, it looks really cool!
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