Menu operational
I finally got the watery effect I was looking for, and learned a thing or two about LOVE’s SpriteBatches. (I ended up dumping Java+Slick for what I know and LOVE.)

Menu screenshot for Ahoy!
A brief aside, if you will. In the game “Oregon Trail”, you can manage your wagon-ride every which way, but in the end, everyone I know fondly remembers hunting as “the fun part”. There was all this incidental stuff about fording rivers and getting typhoid fever and that was nice but everyone just wanted to hunt.
I had brainstormed out this big resource-trading mogul game, and thought that every once in a while there would be ship-to-ship combat. Then I realized- combat is probably going to be Ahoy!’s “fun part”. If you have trouble getting into the trading-resources-to-grow-an-empire sort of game, you should at least be able to immediately dip into some action. Which is why there’s a “Combat Minigame” option right under “Main Game” on the menu.
This will also serve as a fallback in case I can’t finish the Main Game (and it’s complex enough that I might not)- I’ll still have an entry, because I’ll be finishing the combat part first.