Forgotten Isles: Level One Complete
Well, the past few hours haven’t been that productive. I think my main blocker has been the simpleness of this game. I’m putting off “level design” because I want to get more of the code done, but the truth is that the coding is actually finished. Events, game logic, etc are all done.
So, I’m happy to announce that Level one is complete.
I’m going to draw out the other levels (4 or 5), make sure they’re challenging enough and that the story makes sense, and that’s the goal for today.
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